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Senior VFX Artist at Riot Games creates high-quality visual effects for VALORANT weapon skins, setting artistic standards and guiding external partners using Unreal Engine and VFX toolchains.
Principal Game Product Manager for Teamfight Tactics cosmetics at Riot Games Singapore, leading strategy, roadmap, and cross-functional teams to create and evolve player-facing cosmetic content and monetization.
Program Manager for VALORANT Mobile at Riot Games in Shanghai, China, leading cross-functional coordination and process improvement for mobile game development and live service operations.
Riot Games Shanghai is both our China publishing headquarters and a world-class development studio shaping the future of play. Established in 2015 with just 20 Rioters, we have grown into a team of over 200 passionate…
Design and ship ML tools to accelerate animation workflows like motion synthesis, retargeting, and rig wrangling, integrating them into animator pipelines at a major game studio.
Design and build AI-powered tools and features for an unpublished R&D game product, using C++, Unreal Engine, and ML frameworks to enhance developer workflows and player experiences.
Principal DevOps/SRE engineer building and operating the AI Efficiency platform at Riot Games, ensuring reliable, scalable, and secure AI-native workflows for game development and internal tools.
Creates high-quality visual assets and executes end-to-end design production for the Wild Rift game, collaborating with cross-functional teams to translate brand strategy into global marketing campaigns using Adobe Creative Suite, Figma, and 3D tools.
Senior Game Designer at Riot Games in Shanghai, focusing on narrative design, prototyping, and player experience for an unpublished R&D product, collaborating cross-functionally to craft immersive in-game storytelling.
The Senior Technical Product Manager will lead the strategy and roadmap for Riot Games' esports and community publishing platforms, managing complex technical products like real-time data streaming and broadcast tooling. This role requires deep technical expertise to oversee the product lifecycle and ensure high-reliability infrastructure for global esports events.
Staff engineer leading build/CI systems for Teamfight Tactics, designing scalable pipelines, optimizing Unreal/Horde workflows, and mentoring teams to deliver reliable game releases.
Game Creative Directors at Riot define and oversee the overall creative strategy for a product. You’ll create inspiring creative direction across experiences that genuinely surprise and delight players. You will help…
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
A principal-level engineer building and maintaining the UI frameworks and authoring tools used to create League of Legends experiences. Day to day it's hands-on C++ work with the Qt ecosystem plus Python tooling, mentoring juniors, participating in support rotation, and collaborating with engineers, designers, and artists across the org — based at Riot's Los Angeles HQ.
Contract role at Riot Games' Singapore studio coordinating external production/outsourcing engagements: tracking contracts, budgets, spend, documentation, and follow-ups across game teams, vendors, and internal partners. Core work is project coordination and vendor/financial operations rather than hands-on engineering.
Riot Games is hiring an Engineering Manager for the League of Legends Alternate Play Modes team: leading a small pod of engineers, mentoring them, and staying hands-on building UI and player-facing gameplay features (mostly in C++) that deliver and modernize rotating game modes. This is a hybrid role based in the Los Angeles office.
Staff-level C++/Unreal mobile engineer on Riot's Teamfight Tactics CoreTech team in Los Angeles, building and supporting the game on iOS and Android, resolving complex mobile-, engine-, and platform-level issues, and driving technical direction, engineering best practices, and mentoring across a multidisciplinary team.
Riot Games is hiring a Principal Technical Product Manager to lead product strategy for VALORANT Foundations — the internal platforms (build/release pipelines, developer tools and editor, engine capabilities, backend services) that make the game predictable to build and operate. The role drives cross-team alignment and delivery, with emphasis on developer experience, CI/CD tooling, Unreal Engine,
Art Directors at Riot drive the quality and performance of their team, establishing direction and goals that provide clarity and focus. Your scope of responsibilities include leading with vision, strategic partnership…
Principal Game Designer at Riot Games in Los Angeles leading design for League of Legends' ARAM: Mayhem mode — designing Augments and content, mentoring other designers, and iterating live-service gameplay updates. Core craft areas are game design, systems/content design, and scripting.