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Principal Game Product Manager for Teamfight Tactics cosmetics at Riot Games Singapore, leading strategy, roadmap, and cross-functional teams to create and evolve player-facing cosmetic content and monetization.
Designs and refines player-focused level experiences for an unreleased Riot Games product, collaborating with artists and engineers using game engines like Unreal.
Designs, prototypes, and iterates combat systems and mechanics for an unreleased Riot Games title using Unreal Engine, collaborating with artists and engineers to refine player experience.
Program Manager for VALORANT Mobile at Riot Games in Shanghai, China, leading cross-functional coordination and process improvement for mobile game development and live service operations.
Riot Games Shanghai is both our China publishing headquarters and a world-class development studio shaping the future of play. Established in 2015 with just 20 Rioters, we have grown into a team of over 200 passionate…
Build AI-powered 3D tools to automate tedious modeling steps like retopology and texturing, enabling artists to work faster while maintaining game-ready quality.
Design and ship ML tools to accelerate animation workflows like motion synthesis, retargeting, and rig wrangling, integrating them into animator pipelines at a major game studio.
Build audio ML tools for Riot Games' sound designers to streamline workflows, with a focus on generative audio and voice conversion. Core technologies: Python, PyTorch, TensorFlow, audio processing, speech ML.
Design and build AI-powered tools and features for an unpublished R&D game product, using C++, Unreal Engine, and ML frameworks to enhance developer workflows and player experiences.
Architect and lead the development of social and store systems for an unpublished Riot Games R&D product, focusing on scalability, player safety, and cross-team collaboration.
Senior Technical Artist specializing in animation for an unreleased Riot Games project, designing and implementing Unreal Engine-based animation systems, IK, and rigging workflows to elevate in-game animation quality and efficiency.
Riot Games was founded in 2006 by entrepreneurial gamers who believe that player-focused game development leads to great games. Our debut title, League of Legends , launched in 2009 to critical and player acclaim and…
Oversee Korea-based publishing operations for League of Legends, coordinating cross-functional teams to launch and scale regional content while standardizing workflows and tracking budgets.
Riot is expanding into the Trading Card Game space with Riftbound, and we are looking for a Retail Operations Manager to build and operate its retail ecosystem in Korea. As a Retail Operations Manager , you will lead…
Product Manager for Riftbound, a new trading card game, building Korea’s competitive ecosystem from store play to premier events and managing partner relationships.
Principal DevOps/SRE engineer building and operating the AI Efficiency platform at Riot Games, ensuring reliable, scalable, and secure AI-native workflows for game development and internal tools.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player…
Senior UX Designer on an unpublished R&D game at Riot Games' Guangzhou studio, responsible for building the interaction system, information architecture, and usability testing pipelines from scratch.
QA Engineer II (contract) ensuring quality across the software development life cycle for an unpublished R&D game product, including testing, risk assessment, defect management, and mentoring junior QA in an agile environment.
Creates high-quality visual assets and executes end-to-end design production for the Wild Rift game, collaborating with cross-functional teams to translate brand strategy into global marketing campaigns using Adobe Creative Suite, Figma, and 3D tools.
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