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Lead threat-intelligence investigations to detect and prevent fraud and malicious activity for Rockstar’s live-service games, using OSINT, SQL, and automation.
Lead threat intelligence and investigations to protect Rockstar’s live games and IP from malicious actors and insider threats using OSINT, SQL, and automation.
Design and validate telemetry schemas for game analytics at Rockstar Games, ensuring reliable, scalable data pipelines that support reporting and machine learning across titles.
Protects Rockstar’s AAA multiplayer games from cheaters, exploits, and account takeovers by analyzing threats, tuning anti-cheat systems, and collaborating with engineering/product teams to mitigate risks.
Senior C++ engineer on Rockstar’s Core Security team, building anti-cheat and anti-tamper systems to protect online games like GTA V and Red Dead Redemption.
Reverse engineer and debug game software to design anti-cheat systems, analyze exploits, and protect player experiences in AAA titles.
Coordinates software and AI tool reviews for Rockstar Games' IT team, gathering requirements, tracking requests, and documenting decisions in an in-office role based in Oakville, Ontario.
Leads a team to protect Rockstar Games' online titles from cheats, vulnerabilities, and exploits, ensuring a secure and fair player experience.
Designs and implements gameplay mechanics in Unreal Engine 5 using Blueprints and Sequencer for a PC game studio, collaborating with designers to prototype and refine innovative game experiences.
Build and optimize C++ code for PC games using Unreal Engine 5, collaborating with a global team to implement features and tools for strategy games.
Designs multiplayer combat spaces and levels in Unreal Engine 5 for a third-person action game, iterating on gameplay flow and player interactions.
Product Manager for a mobile puzzle game, leading feature design, level creation, and A/B testing to boost player engagement and retention.
Lead a DevOps team to build and maintain scalable development infrastructure and tools for game studios, ensuring reliable pipelines and workflows.
Senior Frontend Developer builds and ships HTML5 slot games using Pixi.js, TypeScript, and Vue 3, while shaping frontend architecture and shared pipelines across multiple iGaming projects.
This role is open to candidates based in LATAM, Africa, and Eastern Europe. Please note that as this role supports U.S.-based clients, candidates must be available to work during U.S. business hours aligned with the…
Lead the design vision for Disney Dreamlight Valley, shaping engaging life-simulation gameplay and new content updates that bring Disney worlds to life.
Build core gameplay systems and features for an online multiplayer RPG using C++, Unreal Engine, and 3D math in a live-game environment.
Lead the product vision for an online multiplayer RPG, balancing player insights, telemetry, and live ops to ship features and iterate post-launch.
QA Engineer at Riot Games tests League of Legends features, designs test plans, and automates checks to ensure high-quality player experiences in a 12-month Dublin contract role.
Entry-level back-end engineer building server services and APIs in Go, PHP, or Java for a Singapore-based product team, with Mandarin proficiency required.
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