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Main challenge Join us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the game's progression…
Senior Technical Animator at Behaviour Interactive working on Dead by Daylight, building rigs, skinning systems, and animation pipelines in Unreal Engine and Maya to enable high-quality character animation for a live-service horror game.
Test audio elements for Dead by Daylight, validating sound effects and integration using Wwise, Jira, and game development tools to ensure high-quality player experiences across platforms.
Sony Corporation of America , located in New York, NY, is the U.S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Interactive…
“This expedition, at least, promises success.” –The Ancestor Red Hook are the creators of the Darkest Dungeon series, which has grown from crowdfunded beginnings to become gaming’s most iconic strategy gothic horror…
Develops and optimizes Unreal Engine 5-based synthetic data pipelines for AI and robotics simulations using C++, Python, and Blender in Munich.
Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work , offering you the opportunity to make an impact globally while working across a global team…
(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".) Our motive is to create innovative action games within…
NVIDIA's technology is at the heart of the AI revolution, touching people across the planet by powering everything from self-driving cars, robotics, co-pilots, and more. Join us at the forefront of technological…
Senior gameplay programmer role building scalable gameplay systems and UGC frameworks in Unreal Engine 5 for a new AAA platform. Works on systemic, multiplayer gameplay features including traversal, combat, vehicles, and AI interactions, collaborating with designers and technical teams to deliver emergent player experiences.
Conduct interdisciplinary research on Brain-Computer Interfaces, neurotechnology, AI, and Extended Reality (XR) as part of the Horizon Europe ELEVATE project at CYENS Centre of Excellence. Design and develop novel systems, analyze biosignal data (EEG, eye tracking), build research prototypes, publish scientific papers, and coordinate with European partners including the University of Nottingham an
As a Senior Programmer (Mobile) , you are responsible for designing, implementing, and maintaining systems within Unreal Engine that deliver performant, scalable, and high‑quality experiences on mobile platforms. You…
As a Senior Programmer , you are responsible for designing, implementing, and maintaining core systems within Unreal Engine that support gameplay, visuals, AI behaviour, and user experience. You work on…
Computer Vision / Perception Engineer Robotics, 3D Vision & Edge AI For one of our technology clients, we are looking for a Computer Vision / Perception Engineer to work on advanced AI systems operating in the…
As a UX Artist consultant at Embark, your job is to enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents…
Overview SRI Robotics seeks a Robotics Software Engineer onsite at our headquarters in Menlo Park, CA, to support development efforts in robotic teleoperation, machine learning, autonomy and controls. SRI's…
Job Posting Title: Systems Designer Req ID: 10154488 Job Description: Disney Digital Entertainment Disney Digital Entertainment is looking for a Systems Designer to join us on an ambitious and exciting new project. If…
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