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Owns the cybersecurity learning experience roadmap, blending pedagogy with AI-driven features to improve user engagement and outcomes in TryHackMe’s gamified training platform.
Designs and maintains ETL pipelines and cloud-based data workflows for EA’s games, using SQL, Python, and cloud tools to deliver analytics that inform game development.
Lead a team to design, optimize, and scale self-hosted databases and data pipelines for a major game studio, ensuring performance and compliance while mentoring engineers.
Design and build scalable data pipelines and warehouses to centralize game-development metrics, telemetry, and project data for BI dashboards and leadership reporting at a major video-game publisher.
Lead a team of eight frontend engineers building and optimizing React-based interfaces for Xsolla’s gaming platform, driving architecture, best practices, and performance improvements.
Leads a team to build and maintain Flutter-based mobile apps, optimizing UI/UX, performance, and cross-platform compatibility while mentoring junior engineers.
Trainee QA/Playtest Coordinator tests mobile games, logs bugs, and organizes live playtest sessions with real players to gather feedback and improve player experience.
Own the internal tooling and production pipeline that turns architectural plans into 3D digital twins for homebuilders, improving speed, quality, and cost while scaling the modeling workflow.
Entry-level back-end engineer building game server services in Go, PHP, or Java; designs APIs, integrates third-party tools, and collaborates with regional teams in Mandarin.
Builds 2D game features in Java/libGDX to generate high-quality training data for AI systems, focusing on sprite management and game mechanics.
Build full-stack features for blockchain-powered games, integrating smart contracts and modern front-end frameworks with Node.js or similar backends.
Senior ML Engineer builds real-time AI systems for games, including LLM-driven NPCs and adaptive environments, using C++/Python and Unreal Engine.
Principal Backend Engineer at Climax Studios designing scalable backend systems for game projects, mentoring engineers, and collaborating with clients on technical solutions.
Build and maintain server-side apps and APIs in PHP/MySQL, integrate with front-end, and troubleshoot backend issues for a HR consultancy.
Build and maintain backend APIs for game services during a 6-month paid training program using PHP and MySQL.
Build and maintain backend APIs, databases, and server infrastructure for mobile games, collaborating with cross-functional teams to deliver polished gaming experiences.
Build and maintain backend APIs and server infrastructure for mobile games, collaborating with cross-functional teams to deliver polished gaming experiences.
Lead a team of Java developers building backend systems for online games using Spring and REST APIs, ensuring code quality, performance, and delivery timelines.
Intern role building backend services for Unreal Engine-based games, focusing on server design and optimization for multiplayer experiences.
Builds web, mobile, and IoT apps using C#, Java, JavaScript (Vue/Angular/React), SQL Server, and AWS/Azure for finance and fintech clients.
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