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Senior AI engineer at 2K Sports Lab building AI systems for realistic sports gameplay in Unreal Engine 5, requiring deep C++ and sports knowledge.
Build and maintain Java-based microservices for gaming platforms using Spring Boot, Kubernetes, and AWS, while ensuring observability with Grafana and Kafka.
Junior Backend Developer builds and maintains Java/Spring Boot microservices on AWS/GCP, using Kubernetes, PostgreSQL, and Kafka to power Kalamba Games' gaming platforms.
Develops web-based casino games using TypeScript and PixiJS/SpineJS, collaborating with artists and producers to ship interactive titles for global audiences.
Build and maintain Java-based game systems and web services for a studio creating multiplayer online games, using microservices, APIs, and cloud technologies.
Build and maintain Java-based game services and microservices using Spring Boot, refactoring legacy code and integrating new features for online multiplayer games.
Build and maintain CI/CD pipelines for game development at EA, using Jenkins, Azure DevOps, and GitLab to optimize build performance and reliability for AAA titles.
Design and maintain cloud infrastructure for game development workflows, automate deployments, and ensure high uptime and security in a collaborative gaming studio.
Sumo India are looking for Lead Technical Designer to join our growing team of designers focused on building robust and cohesive levels and gameplay experiences for a variety of multi-platform titles, in collaboration…
Sumo India are looking for Senior Level Designers join our growing team of designers focused on building robust and cohesive levels and gameplay experiences for a variety of multi-platform titles, in collaboration with…
Builds web and mobile games for the iGaming sector using JavaScript/TypeScript and Pixi.js, collaborating with designers and testers.
Project description We're looking for generalist 3D artists experienced in both real-time and cinematic rendering with a strong understanding of common modern workflows. The project is focused on training ML…
Build and maintain scalable C#/.NET game engines for bingo products, extend them for B2B APIs, and support systems like chat and certification.
Build and maintain the backend game engines and APIs that power tombola’s bingo products and B2B integrations using C#, .NET, AWS, and databases like T-SQL and DynamoDB.
Principal Backend Architect designs scalable distributed systems for multiplayer games, mentors engineers, and aligns backend architecture with live game services requirements.
Designs and builds backend services in Java/Spring Boot for a game studio, focusing on REST APIs and Kafka for global team collaboration.
Builds backend services for multiplayer games using Java, C#, or C++. Collaborates with engineers to design and implement features.
Lead backend engineer building scalable services for real-time multiplayer games, using REST APIs, Docker, and Kubernetes while collaborating with game designers.
Senior Backend Engineer at a UK game studio building backend services for AAA games and internal tools with cloud deployment and documentation focus.
Builds backend microservices for video-game projects using Java, Go, or C# and cloud platforms, collaborating with a remote team.
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