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Senior Backend Engineer at Nordeus to design and scale high-performance services for the Golf Rival mobile game, using languages like Java or C# and cloud platforms.
Designs and refines user flows, wireframes, and prototypes for a top mobile sports game, collaborating with cross-functional teams to enhance player experience.
Designs and builds a centralized performance-testing automation platform for game development, integrating data from multiple engines and guiding engineering teams on architecture and best practices.
The Community Manager is responsible for fostering and growing an engaged player community through executing the community strategic plan created by their brand’s Community Developer. Responsibilities include…
Senior Game Designer at Sports Interactive to lead feature design for the Football Manager franchise, defining systems and interfaces that deepen simulation quality and authenticity in Unity.
Lead a team of engineers to build and optimize core engine systems (streaming, asset loading, job scheduling, performance) for Diablo’s action-RPG experiences using C++ and AAA game engines.
Creates and integrates character animations for a AAA action game using tools like Maya or Blender, ensuring smooth motion and consistent art style.
Designs core gameplay systems, levels, and UI for AAA action games, collaborating with artists and engineers to create engaging player experiences.
Team Name: Marketing Job Title: Capture Artist, Original Content (Contractor) | Marketing | Remote (US) Requisition ID: R027869 Job Description: Blizzard Entertainment is looking for a focused, detail-oriented Capture…
Tests Arabic translations in video games for linguistic accuracy, consistency, and cultural fit, reporting bugs and suggesting improvements until release.
Polish-speaking QA tester reviews translated game software for linguistic errors, terminology consistency, and cultural fit, then logs and verifies fixes in a bug database.
Quality assurance tester who checks Russian translations in video games for accuracy, consistency, and cultural fit, ensuring polished localization before release.
Teach and mentor students in creative technology, game design, and interactive media while developing curriculum and leading industry projects using engines like Unity/Unreal and programming languages like Python/C#.
Perform linguistic quality assurance on Italian translations for video games, checking grammar, terminology, and cultural fit, and log bugs until release.
Test and refine Spanish translations for video game software, ensuring linguistic accuracy and consistency while playing games daily in a Tokyo-based studio.
Creates, reviews, and improves technical documentation for Unity products, working with engineering teams to understand technologies and produce clear, user-focused content. Works with AI-assisted drafts and contributes to content strategy across multiple products.
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly…
Sr. Development Manager, LiveOps QA Location: ES - Barcelona, Spain Department: Operations Scopely is seeking a Senior Development Manager to join our Barcelona studio as a key driving force within our Central Studio…
Senior Technical Artist Location: IN - Bangalore, India Department: Live Games Portfolio Scopely is looking for a Senior Technical Artist to join the WWE Champions team in Bangalore! At Scopely, we care deeply about…
Senior Product Manager- Live Ops Location: US - United States Department: Slate Portfolio Scopely is seeking a Senior Product Manager, Live Ops to join the Slate Development Group and support a high-profile unannounced…
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