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NBCUniversal is seeking a Lead Environment Artist to spearhead the creation of procedurally generated content, including vegetation, organic assets, and architectural facade kits, for an ambitious interactive project…
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping…
Associé(e) directeur(trice) technique en animation (ATD Animation) Les Films Sony Imageworks Québec Inc. est situé sur le territoire traditionnel non cédé des Premières Nations Kanien’keha:ka (Mohawk). Nous nous…
Hands-on creative leadership role on Apple TV's Marketing team: drive motion-led brand systems and global campaigns from concept through final delivery, prototyping work personally while directing multidisciplinary teams. Core tools include After Effects and Adobe Creative Suite, Cinema 4D, and Redshift.
Establish and maintain the production and software pipeline and meet deadlines in collaboration with the Lead. Creating high quality characters, creatures and props rigging and skinning suitable technically to project…
Marks, part of the Propelis Group, Marks is a consumer experience agency creating engaging moments across the entire brand spectrum—from brand design and packaging, to content and consumer connections. We are a…
About Us; We are Act III, we are a AAA game development studio working on an exciting unannounced project. We’re currently growing our team of developers and looking for an experienced VFX Artist to join our team. We…
We want you to #JOINTHEREBELLION! For 30 years we’ve been creating incredible video games at our multiple studios, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games,…
Technical artist on Blizzard's new StarCraft open-world shooter, focused on art performance: profiling metrics, validating asset practices (meshes, UVs, textures, shaders, overdraw), and mentoring artists. Requires 5+ years in AAA tech art; hybrid role based at the Irvine, CA studio.
Team Name: StarCraft Job Title: Technical Artist, Performance - StarCraft | Irvine, CA Requisition ID: R028115 Job Description: Blizzard Entertainment is assembling a team to build the next chapter of StarCraft,…
Remote (US) Motion Design Lead at design-and-technology agency Huge: concept, storyboard, and animate high-fidelity 2D/3D motion graphics and VFX for broadcast, web, and immersive experiences, blending Cinema 4D, After Effects, Figma, and AI workflows to drive motion strategy and streamline production.
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……
Senior Platform Engineer at Rodeo FX builds and runs the platform behind the studio's VFX pipeline: tracking and rolling out software updates, containerizing pipeline tools, keeping environments reproducible, and managing packages/dependencies with Rez. Core stack is Linux, Python, Docker/Podman, CI/CD and infrastructure-as-code, on-site in Montreal.
Location: Chennai | Employment Type: Full-time Role Summary: Responsible for supervising the asset creation process, ensuring quality, timely delivery, and coordination across VFX departments. Key Responsibilities:…
As a Technical Artist with Tantalus, your role is to help build and deliver key tools, pipelines and workflows to support art creation, while also contributing to the art on projects in your domain of expertise. Create…
Company Overview ICON Creative Studio is Canada’s largest independently owned animation entertainment company, located in the historic Gastown district of Vancouver, BC. Our talented team includes specialists across…
Senior Vfx Artist GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're…
Rodeo FX, a Montreal VFX studio, is hiring a UX Specialist to improve how VFX artists interact with its internal tools, pipeline, and infrastructure — running user research and usability testing, designing intuitive workflows and interfaces, and setting up UX telemetry and metrics. It's a 1-year contract with possible extension.
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