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Principal Software Engineer on the AI Efficiency team at Riot Games, building and scaling internal platforms, automation, and AI-native workflows to make AI services and developer workflows more reliable, secure, and efficient.
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
Leads the technical vision for Unreal Engine tooling, plugins, and infrastructure at Riot Games, collaborating with global teams to improve game development workflows and runtime performance.
QA Engineer II on VALORANT’s Engine team, partnering with devs to design test plans, automate validation, and debug crashes to uphold high quality standards in Unreal Engine 5-based development.
Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We encourage teams to collaborate and drive development, smashing through obstacles to…
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Riot Games was established in 2006 by avid gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical acclaim. Players form…
Designs and maintains balance for League of Legends: Wild Rift, a mobile MOBA with millions of global players, by tuning champions, items, and systems to ensure fair and competitive gameplay.
Designs and balances gameplay systems and economies for an unreleased Riot Games title, collaborating with artists and engineers to refine player experiences.
Lead client architecture, rendering, and performance direction for Wild Rift (mobile League of Legends) at Riot Games in Shanghai. Define the multi-year technical roadmap, set engineering standards, and drive hands-on solutions for a large-scale Unity-based mobile game client across iOS and Android.
Leads end-to-end broadcast technology programs for global esports events, managing vendors and teams to deliver flawless live productions like League of Legends World Championship.
Product Manager for VALORANT Mobile's meta systems, shaping player experiences like progression, social features, and identity outside of gameplay using data and cross-team collaboration.
Principal QA Engineer at Riot Games Sydney leads quality strategy for game and tech teams, driving automation, tooling, and AI-integrated workflows to improve developer and player experiences.
Senior VFX Artist at Riot Games creates high-quality visual effects for VALORANT weapon skins, setting artistic standards and guiding external partners using Unreal Engine and VFX toolchains.
Principal Game Product Manager for Teamfight Tactics cosmetics at Riot Games Singapore, leading strategy, roadmap, and cross-functional teams to create and evolve player-facing cosmetic content and monetization.
Designs and refines player-focused level experiences for an unreleased Riot Games product, collaborating with artists and engineers using game engines like Unreal.
Program Manager for VALORANT Mobile at Riot Games in Shanghai, China, leading cross-functional coordination and process improvement for mobile game development and live service operations.
Riot Games Shanghai is both our China publishing headquarters and a world-class development studio shaping the future of play. Established in 2015 with just 20 Rioters, we have grown into a team of over 200 passionate…
Build AI-powered 3D tools to automate tedious modeling steps like retopology and texturing, enabling artists to work faster while maintaining game-ready quality.
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