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Lead Level Artist for a historical China-set game (*Blood Message*), designing immersive, culturally authentic environments in Unreal Engine 5. Oversees art pipelines, mentors teams, and collaborates cross-disciplinarily with China-based studios.
Build next-gen chip design tools in Rust: develop fullstack features for a Figma+GitHub-like platform (Studio) enabling real-time collaborative chip design, simulation, and rendering. Own end-to-end systems from interactive editing to GPU-accelerated visualization.
Leads automotive product design projects, creating 2D/3D sketches, animations, and presentations to develop and refine vehicle concepts aligned with business goals.
Lecturer/Senior Lecturer at Nanyang Polytechnic teaching motion branding, motion graphics, visual storytelling, and brand experience design, using tools like After Effects, Cinema 4D, and Blender.
Senior Graphic Designer at a Canadian design agency crafting web, UI/UX, brand identity, print, and digital assets primarily for eCommerce brands using Figma and Adobe Creative Cloud.
Lead the evolution of Culture Amp’s brand through motion and static design, crafting multi-channel campaigns and scalable video assets while collaborating with marketing teams to drive growth.
Senior front-end engineer building real-time 3D browser-based visualizations of orbits, spacecraft, and live telemetry for space domain awareness, primarily using React and three.js with WebGL/GLSL.
Senior animator creates high-profile brand motion graphics and videos for global campaigns, leading creative direction, mentoring junior staff, and integrating generative AI tools.
Senior Technical Artist in Mumbai builds and maintains Unreal Engine pipelines, shaders, and tools to integrate 3D art while balancing artistic vision and technical constraints.
Senior Technical Artist at Monks in Milan develops and maintains Unreal Engine pipelines, tools, and workflows to integrate high-quality 3D art while optimizing performance and supporting creative teams.
The Senior Industrial Designer will lead hands-on hardware design, from concept to production, for autonomous spacecraft and space-based systems. The role involves sketching, modeling, and prototyping while collaborating closely with engineering teams to balance design intent with technical requirements.
Primary Function of Position: The 3D Artist is responsible for creating digital assets and animations for use in photoreaslistic renders and animations, and for use in real-time engines. The artist is expected to…
The company is seeking a creative and detail-oriented Tech Art Auditor to join a team dedicated to producing engaging mobile game ads using cutting-edge AI technology. This role focuses on reviewing, refining, and…
About Stepico Stepico is a team of enthusiasts who are in love with their work. Each employee of our company is passionate about games, and a friendly atmosphere always reigns in our team. We are constantly growing,…
Stylized 3D Environment Artist / World Builder Project: Science-Fiction MMO Engine: Unreal Engine 5 About the Role We are looking for a 3D Environment Artist / World Builder to help create stylized sci-fi locations and…
The Robotics Senior Digital Designer leads surface design activities for Helsing's robotics portfolio, managing the process from concept to production. The role requires expertise in Class A surfacing tools and manufacturing principles to ensure high-quality, production-ready robotic systems.
Creative Fabrica hires a Motion Designer to create fast, high-quality motion assets for AI products and marketing channels. You’ll collaborate across teams to develop animated demos, social content, and explainers, balancing creativity with speed while building reusable systems for scalable production.
The Midweight Multimedia Designer creates high-quality static and motion assets for social, web, and broadcast campaigns using the Adobe Creative Suite and AI-powered design tools. This role requires a blend of graphic design and animation skills to deliver platform-tailored content in a fast-paced agency environment.
Work From Anywhere in LATAM / PH Work Schedule: PST | 8:30 AM – 5:30 PM (Monday–Friday) About Pearl Talent Pearl works with the top 1% of candidates from around the world and connects them with the best startups in the…
Software Engineer on the FAA NISC IV program in Oklahoma City, designing and developing mission-critical IT solutions using .NET/MVC, Oracle/MSSQL, C++ desktop apps, Swift/iOS, and 3D graphics, spanning new development through legacy modernization.
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