Design Jobs in United States
There are 14,855 open Design jobs in United States on freehire right now. 3,125 of them were posted recently. The skills employers ask for most often are ai, figma and prototyping.
Salary
| Currency | Period | 25th | Median | 75th | Postings |
|---|---|---|---|---|---|
| USD | year | $125,000 | $159,366 | $198,062 | 2,091 |
| USD | hour | $26 | $36 | $65 | 189 |
| CAD | year | CA$79,080 | CA$92,250 | CA$150,000 | 13 |
From postings that disclose pay. Currencies are counted separately, never converted.
Most requested skills
- ai 27%
- figma 17%
- prototyping 13%
- photoshop 12%
- illustrator 12%
- autocad 12%
- cad 11%
- accessibility 10%
How the work is done
- Hybrid 1,934 · 13%
- Remote 1,681 · 11%
- Onsite 1,536 · 10%
Visa sponsorship offered in 29% of the 2,472 postings that state a position on it.
Seniority
- Senior 3,294
- Lead 914
- Staff 524
- Principal 472
- Intern 405
- C-level 318
Who is hiring
- 1000+ employees 2,985
- 501-1000 employees 1,299
- 51-200 employees 432
- 11-50 employees 273
- 201-500 employees 62
- 1-10 employees 18
Sr Graphic Designer, Global
Designs marketing materials, packaging, and brand assets for Monster Energy’s portfolio, using Adobe Creative Suite to maintain visual consistency across print and digital platforms.
Marketing & Graphic Design Intern
Part-time remote internship supporting marketing and graphic design at the Wisconsin Humane Society, creating and editing materials using Adobe Creative Cloud while coordinating print orders and assisting PR tasks.
Tooling & Fixture Design Specialist
The Tooling & Fixture Design Specialist designs and fabricates production fixtures and tooling to improve manufacturing efficiency and safety. The role involves creating CAD models, resolving production issues, and collaborating with engineering and production teams.
Lead Digital Designer
Lead the design of Ripple’s web ecosystem, building scalable systems and modern digital experiences while collaborating with engineering, product, and marketing teams to deliver cohesive, high-impact web solutions.
Senior Technical Designer
Designs and implements gameplay systems, narrative sequences, and AI behaviors for AAA video games, using C++/C# and collaborating with artists and engineers.
Associate Game Designer, Technical
Designs and prototypes gameplay mechanics, AI behaviors, and narrative sequences using C++/C#/Lua for AAA console/PC games at a top-tier studio.
Game Designer, Level (Contingent)
Designs and iterates game levels for single-player titles using 3D tools and game editors, collaborating with artists and engineers to craft engaging environments.
Senior Game Designer (Combat)
Designs and implements enemy AI, combat mechanics, and systems for action-adventure games at a AAA studio, using game engines and scripting tools.
Senior Technical Designer
Designs and implements gameplay systems, narrative sequences, and AI behaviors for AAA console games, collaborating with artists and programmers using C++ and scripting languages.
Sr Director, Sound Design
Leads global sound design for PlayStation Studios, setting creative and technical vision for audio in AAA games, managing teams, and collaborating with studios and tech partners to deliver immersive sound experiences.
Manager, UX Design, Connect
Lead a team of UX designers on the PlayStation Connect team (PS App, Social Experiences), partnering with cross-functional teams to shape player connection and community features, primarily using Figma.
Senior UX/UI Design Lead
Lead UX/UI design for an unannounced game at PlayStation's teamLFG studio, owning the UX/UI roadmap from pre-production and collaborating with directors and cross-functional teams using Figma/Sketch/Adobe XD for wireframing and prototyping.
Senior UI Tools Programmer (CONTRACT)
Senior UI Tools Programmer at Sony Interactive Entertainment in San Diego builds and maintains proprietary tools for creating and optimizing game UI systems, primarily using C# and .NET.
Senior 3D UI Artist
Short-term contract Senior 3D UI Artist at PlayStation's Santa Monica Studio, rendering and capturing polished 3D UI art assets, creating icons, and supporting photo mode using Substance Painter/Designer, Maya, and Photoshop within an established pipeline.