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Rendering Software Engineer - EA SPORTS™ NHL
The Rendering Software Engineer will develop and optimize rendering pipelines and shading systems for the EA SPORTS NHL game franchise. This role involves working with C++, HLSL, and low-level graphics APIs to ensure high visual quality and performance across multiple hardware platforms.
Rendering Software Engineer - EA SPORTS™ UFC
The Rendering Software Engineer will develop and maintain rendering features and engine components for the EA SPORTS UFC franchise. This role involves implementing real-time rendering techniques, optimizing CPU/GPU performance, and collaborating with art and design teams using C++ and modern graphics APIs.
Online Software Engineer - EA SPORTS™ UFC
The Online Software Engineer will maintain and extend connected features for EA SPORTS UFC, including matchmaking, social systems, and live events. The role involves working across client and backend systems using C++ and database technologies in a hybrid environment.
Systems Software Engineer - EA SPORTS™ FC
The Systems Software Engineer will work on the EA SPORTS FC engine, focusing on performance, memory management, and workflow improvements. The role involves collaborating with cross-functional teams to build and maintain core game systems using C++.
Edge AI ML Engineer
Develop, optimize, and deploy machine learning models for audio and multimodal intelligence on edge/embedded devices, working at the intersection of ML modeling, DSP, and embedded systems using C/C++, Python, and on-device ML runtimes like TFLite Micro.
C++ Developer Electronic Trading Hedge Fund
Hands-on C++ performance engineering role on a global electronic trading platform at a hedge fund, focused on building and tuning latency-sensitive services using deep C++, Linux, and networking skills.
Resource Control Team Software Engineer (Level 1 or 2) - AHT
Software engineer maintaining and enhancing embedded flight software and ground support tools for a Military Satellite Communications payload system, primarily using C++ on Unix/Linux.
Software Engineer - Level 2 or 3 - Space AHT
The Software Engineer will design, develop, and test applications for missile defense and space systems using C++, Python, and Java. The role involves collaborating with multidisciplinary teams to perform modeling, simulation, and analysis of complex defense systems.
Software Engineer - Level 4 - Space AHT
The Senior Principal Software Engineer will design, develop, and test software for missile defense and space systems using C++, Python, and Java. The role involves collaborating on modeling, simulation, and analysis projects within a secure defense environment.
Principal Software Engineer, Power Applications
Technical lead on the Power Applications team, coordinating data scientists and software engineers to build and deploy power control/orchestration algorithms using Python and systems languages (Rust/C++/Go) on NVIDIA-based energy infrastructure.
Data Associate - UI
The Data Associate will build and maintain client-facing interfaces for a political fundraising firm, utilizing skills in Python, Flask, and front-end web technologies. They will also collaborate with the data team to document processes and resolve UI-related issues.
GNSS Data Scientist Associate
Design, develop, and maintain software for collecting, processing, and analyzing GPS/GNSS satellite navigation signals using Python and C/C++ in a university research lab.
Software Engineer I, Onsite
Entry-level Software Engineer developing embedded software solutions at RTX (Collins Aerospace) in Fort Wayne, IN, using C, C++, Rust, and Python with a focus on aerospace and defense systems.