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[인턴] [Solution] R&D AI Data Engineer (DEE팀)
Build synthetic image/video datasets using diffusion models (e.g., SDXL, Flux) and evaluate outputs for AI model training and optimization.
QA Tech Middle
QA engineer tests multiplayer mobile FPS games on Unity3D, running manual functional and non-functional tests on Android/iOS builds and tracking bugs in a bug tracker.
Quest Designer - Open World Action RPG, Short-Term
Designs open-world quests and spaces in Unreal Engine 5, iterating on gameplay flow and player encounters to bring an action RPG to life.
Staff Software Engineer
Build and optimize large-scale real-time 3D world simulation systems using C++ and modern rendering pipelines, integrating geospatial data to create high-fidelity digital twins for defense and mission-critical applications.
Staff Software Engineer, Engine & Tools - Unpublished R&D Product
Design and build AI-powered tools and features for an unpublished R&D game product, using C++, Unreal Engine, and ML frameworks to enhance developer workflows and player experiences.
Senior Graphic Designer
Designs marketing visuals for video games, including key art, app store assets, and social ads across platforms like Steam and PlayStation.
UI Systems Lead
Leads UI systems for game titles, auditing implementations, enforcing standards, and building reusable Unreal Engine plugins to ensure scalable, cross-platform UI consistency.
UI Technical Designer (Unreal Engine 5)
Designs and implements game UI screens, animations, and interactions in Unreal Engine 5 using UMG and Blueprints, translating UX flows and Figma designs into polished, scalable in-engine experiences.
Senior UI Technical Designer
Senior UI Technical Designer implements Unreal Engine 5 UI screens, flows, and animations for a live-service game, translating UX designs into polished in-engine experiences while collaborating with artists and engineers.
Associate Content Designer (Contract)
Design and implement gameplay content for Guild Wars 3 using Unreal Engine 5, collaborating with artists and engineers to create polished, player-facing experiences.
Technical Stage Manager
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles…
UX/UI Designer
Design intuitive UX/UI for AI, XR/VR, and robotics products, creating wireframes, prototypes, and design systems while collaborating with engineers and product managers.


Senior Motion Designer & Editor
Senior Motion Designer & Editor creates high-end videos, motion graphics, and animations for Astranis, translating complex aerospace tech into compelling visual stories using Premiere Pro, After Effects, and related tools.
Concepteur technique UI sénior
Senior UI technical designer at Epic Games in Montreal building and optimizing game interfaces using Unreal Engine's UMG system, collaborating with UX, art, and programming teams to create reusable, high-performance UI components.
Programmeur en interface utilisateur (UI)
Develops and integrates UI features for Fortnite using C++ and Unreal Engine tools like UMG and Slate, collaborating with artists and designers to enhance player experiences across PC, console, and mobile.
Développeur sénior, outils de jouabilité, interface utilisateur (UI) et IA
Senior developer building AI-powered UI tools and workflows for Unreal Engine, enabling creators to design, iterate, and debug interfaces efficiently.