5,097 Gaming jobs
Open tech roles at companies in game development.



Senior Software Engineer, Runtime
Owns the concurrency core of the Roblox game engine — the task scheduler, fiber runtime, and async APIs. Day to day: building and optimizing C++ engine primitives, debugging production failures across PC, Mac, mobile, and console, and advising other engine teams. Core tech: modern C++, multithreading, and low-level performance work.
Product Designer, Marketing Systems
Individual-contributor Product Designer on Roblox's Marketing Systems (BizApps) team, owning the design of Roblox's company websites and web/mobile surfaces. Day to day: UX architecture and research, building a consistent design system and brand-aligned visual language, and delivering wireframes, prototypes, and high-fidelity designs in Figma.



[2027] Senior Machine Learning Engineer - PhD Early Career
Roblox is hiring a PhD-level senior machine learning engineer to take research projects end-to-end — from ideation through production deployment of deep learning, generative AI, multimodal, CV, NLP, and recommendation models that power the platform for hundreds of millions of daily users.



[2027] Data Scientist - PhD Intern
A PhD-level data science intern at Roblox's San Mateo HQ, conducting causal inference, experiment design, and machine learning research that powers product teams spanning AI evaluation, safety, economy, engine, social, growth, and ads. Core tools include SQL, Python/R, and big-data technologies like Hive, Spark, and Airflow.
Software Engineer, Engine Harmony
Software Engineer on Roblox's Game Engine team writes C++ engine code that harmonizes resource usage (CPU, memory, bandwidth) so gameplay runs across devices, and works on optimization from mobile clients to cloud servers. Needs 2+ years of systems-level experience; deep C++ preferred, ML shipping experience a plus.



Senior Software Engineer, Test Frameworks & Tools
Senior engineer on Roblox's Test Frameworks & Tooling team building and scaling backend services for the test automation lifecycle — frameworks, orchestration, AI-assisted test generation, canary analysis, and debugging tools. Requires 2+ years backend/infra experience with C#, Go, or Python; onsite in San Mateo Tue–Thu.



Principal Data Scientist - Safety
Principal-level data scientist on Roblox's Content Safety team, building prevalence measurement methodologies, ground truth datasets, and causal-inference analyses to quantify and reduce harmful user-generated content across games, avatars, and in-game behaviors. Core stack includes Python/R, SQL, Hive, Spark, and Airflow, partnering with Product, Engineering, Policy, and Legal.



Principal Software Engineer - Streaming
Principal engineer on Roblox's Engine Networking team, building the real-time network transport layer that synchronizes game state across millions of players on desktop, mobile, and console clients. Core work is systems-level C++ on a user-space network stack, optimizing latency, throughput, congestion control, and OS-level performance on Linux.



Senior Software Engineer - Network Transport
Senior engineer on Roblox's Engine Networking team, building and optimizing the user-space network transport stack that keeps game state nearly synchronous in real time across desktop, mobile, and console clients. Core work is systems-level C++ with Linux networking, QoS, and congestion control.



Principal Software Engineer - Service Networking
Principal engineer on Roblox's Service Mesh team: sets technical direction and does hands-on development of Envoy/Istio-based service-to-service networking across Kubernetes, Nomad, and cloud environments, partnering with Security and Compute teams while mentoring senior engineers.



Senior Network Engineer - Data Center Networking
Senior network engineer who designs, deploys, and operates Roblox's large-scale data center network in San Mateo, building high-performance CLOS fabrics, 400G/800G hardware, and GPU clusters for AI training. Core technologies include BGP, TCP/IP, IPv4/IPv6, plus automation and telemetry.



Senior Software Engineer, Consumer Apps
Senior engineer on Roblox's Foundation & Luau Platform team, building the shared UI platform Roblox apps run on — frameworks, component library, server-driven UI, navigation and state management — using Luau and React-style frameworks, with a focus on performance, safe staged rollouts, and driving platform adoption. Based in San Mateo (hybrid Tue–Thu onsite).



Principal Software Engineer, Agent Infrastructure
Principal engineer on Roblox's Agent Infra team, building the backend infrastructure that runs autonomous AI agents safely and reliably at scale for creators and internal engineers. Core work spans distributed systems design, workflow orchestration, sandboxing untrusted code, and production code in Go, Python, or Rust.



Software Engineer, Frontend - Economy
Frontend software engineer on Roblox's Economy team, building polished web and mobile shopping, creator-earning, and personalization experiences for the world's largest virtual economy. Daily work uses JavaScript/TypeScript and React, with close collaboration alongside product, design, data science, ML, and backend teams.



Software Engineer, ROS
Software engineer on Roblox's internal ROS team building enterprise products and the company data platform (Work Tracker, People App, Builder Profiles, Org Chart). Full-stack work spanning frontend, backend, data pipelines, and infrastructure using technologies like TypeScript/React and Python, with AI used to make company data accessible to employees and AI agents.



Senior GRC Analyst
Senior GRC Analyst on Roblox's Information Security team: writes and manages security policies, identifies and assesses security risk (including FAIR-based quantification), validates control effectiveness, and builds automation to scale governance, risk, and compliance programs. Based in San Mateo, CA, onsite Tue-Thu.



Senior Technical Program Manager, Engine
Roblox is hiring a Senior Technical Program Manager to drive cross-functional engineering programs for its game engine, graphics, and avatar mechanics — defining scopes, milestones, and execution plans, tracking program health and risks, and coordinating engineering, product, and stakeholders to ship platform technologies.



Senior Software Engineer, Video Rendering
Senior engineer on Roblox's Video Team building video capture, encoding, playback, and rendering for the Android platform using C++ and NDK APIs like Vulkan and AMediaCodec, with opportunities to contribute across desktop, console, web, and backend microservices.



Software Engineer, Notifications
Builds and operates Roblox's notification systems, routing push, in-app, email, and toast notifications to millions of users; ships ranking/recommendation features, runs A/B experiments, and maintains developer-facing APIs. Needs 1–3 years of backend/distributed systems experience; onsite in San Mateo, CA Tue–Thu.