5,097 Gaming jobs
Open tech roles at companies in game development.
Senior Software Engineer, Ads Measurement
Senior engineer on Roblox's Ads Measurement team architecting large-scale ads serving, attribution/identity-matching, and audience-segmentation backend systems, plus third-party measurement integrations. Stack includes C#/Go/Rust/Java/C++/Python, Kafka, Flink, Redis, and distributed SQL/NoSQL; onsite Tue–Thu at the San Mateo, CA HQ.
Senior Software Engineer, Content Understanding
Senior full-stack engineer on Roblox's Content Understanding Platform, building scalable backend systems and ML pipelines that process billions of assets (3D models, audio, text, video) to power search, discovery, moderation, and generative AI features. Stack spans Python/C#/C++/Java, cloud backends, PyTorch/TensorFlow, and some React/Angular.



Senior Brand Designer
Senior Brand Designer on Roblox's in-house creative agency, the Kitchen, leading brand design and art direction end-to-end across marketing, presentations, video, web, and app stores — evolving brand systems, mentoring designers, and bringing AI tools into the workflow. Core tools: Figma, Adobe Creative Suite, Google Slides, Keynote.
Software Engineer, Engine Productivity
Builds and maintains the test infrastructure keeping Roblox's engine code healthy — code-coverage reporting, cross-platform unit-test harnesses (including PS4/5), the ReferenceClient, and the buck2 test system. Core stack is C/C++ with Python for tooling and data pipelines.
Senior Software Engineer - Ledger
Senior backend engineer on Roblox's Ledger team, building the system of record for the Roblox economy — a zero-balanced, double-entry ledger tracking every movement of Robux, fiat, and digital assets. Day to day: designing idempotent write paths, reconciliation, and read paths for balances, history, and analytics.
UI/UX Designer Lead
Senior hands-on UI/UX design lead at Papaya Gaming's startup unit building a competitive mobile game platform — owning features end-to-end from UX planning through wireframes, high-fidelity UI, prototypes, and dev handoff. Core tools: advanced Figma, AI-powered design tools, and motion tools like After Effects/Rive/Lottie.
Backend Engineer
Backend engineer on Papaya Gaming's WildCard squad in Tel Aviv, building and owning high-scale backend features (store, collectibles, rankings, social layer, in-game economy) for a skill-based mobile gaming platform serving millions of players. Day-to-day spans design, production ownership, A/B testing, and AI-assisted development with Node.js, TypeScript, AWS, Kubernetes, Redis, and MySQL.
Product Manager
Product Manager at SuperPlay, a Tel Aviv mobile games studio behind Dice Dreams and Disney Solitaire. You design and spec new casual-game features end to end — from market/BI research and wireframes through KPIs — working closely with art and dev teams. Requires 3+ years as a B2C PM/PO from gaming; Unity and agile experience are pluses.
Level Designer (PC/Console, UE5)
Nekki, the studio behind Shadow Fight and Vector, is hiring a Level Designer for SPINE, a cinematic gun-fu action game for PC/console. The role focuses on creating levels and their technical setup in Unreal Engine 5, requiring 3+ years of level design experience and fluent Russian.
Senior DevOps Engineer
Senior DevOps engineer on AGS's central Cloud & DevOps Platform team, building and running Jenkins-based CI/CD pipelines, Terraform/OpenTofu IaC, and AWS/Kubernetes infrastructure that lets dev and QA teams ship online casino games to players worldwide.
Data Scientist
Play Perfect, a Tel Aviv-based mobile gaming company, is hiring a hands-on Data Scientist to own research, experimentation, and simulation end to end — optimizing game economies, running A/B tests, and applying statistical and causal inference to player behavior, using Python and SQL alongside Product, Dev, and BI teams.



Mechanical Test Engineer, Motors (Senior)
Senior engineer designing and running lab tests on electric motors, propulsion systems, and actuators to validate performance and reliability for drone delivery hardware.
2D Artist
A 2D Artist at SuperPlay creates high-quality game visual assets, illustrations, key frames, and promo/splash art for casual mobile games like Dice Dreams and Disney Solitaire. Day to day they sketch, paint, and iterate on concepts in Photoshop while following and elevating the games' existing visual styles.

Front-end Developer - Tebex
Front-end Developer joining Overwolf's Tebex team to build features for products that power virtual economies in gaming. Day to day: crafting responsive, pixel-perfect Vue.js + TypeScript interfaces from Figma designs, optimizing frontend performance, and working with backend devs on APIs. Remote-first, open to UK residents only.
Senior Legal Operations Program Manager
A senior program manager on Sony Interactive Entertainment's Legal Operations team, leading cross-functional legal technology programs and process improvement for the global Legal department. Day to day involves managing workstreams in Asana, supporting CLM/eBilling/matter-management tools, and driving AI adoption. Hybrid, 2 days/week in San Mateo, CA.
Principal Software Engineer
Principal engineer on Wizards of the Coast's (Hasbro) Digital Innovations team, owning product initiatives end to end and building them hands-on with agentic AI — from problem definition through production launch and data-driven iteration. Full-stack work across TypeScript/JavaScript, Go/Python/C#, and AWS.

Senior Character Artist
Senior Character Artist on Epic Games' Fortnite team, creating top-quality characters for gameplay, cinematics, and marketing, including celebrity likenesses and alternate hero skins. Day to day involves designing and 3D-prototyping characters with the Art Director's direction, using Unreal Engine and strong drawing, anatomy, and color-theory skills.