5,089 Gaming jobs
Open tech roles at companies in game development.
Senior Character Artist
Senior Character Artist at Mob Entertainment, the indie horror studio behind Poppy Playtime: you'll model, sculpt, and texture stylized-to-realistic 3D game characters in Maya/Blender/ZBrush and Substance for real-time engines like Unreal, collaborating with riggers and animators and mentoring junior artists.
Principal Environment Artist
Principal Environment Artist at Mob Entertainment, the startup studio behind the Poppy Playtime horror franchise. You'll build atmospheric horror environments in Unreal Engine 5, set the visual and technical standards for environment art, and mentor artists across pods.

Business Development Representative
Business Development Representative Remote · United States | Sales ABOUT OVERVIEW.AI Overview.ai is bringing cutting edge AI computer vision to manufacturing, solving inspection problems that were impossible with…
Senior Data Engineer
Senior Data Engineer at Sony Interactive Entertainment (PlayStation) in London, designing and operating batch and near-real-time Player data pipelines, ETL/ELT workflows and curated data products on Snowflake and cloud platforms, serving domains like commerce, hardware and gameplay.
Senior UI Artist
Senior UI Artist at Aristocrat's Gdańsk studio designing high-quality UI for mobile games — from wireframes and mockups to polished icons, logos, typography, and interactive prototypes. Works closely with Art, UX, Game Design, and Dev teams, primarily using Adobe Creative Suite and design systems; requires ~5 years of experience.
Senior Graphics Programmer
Senior Rendering Programmer at Cloud Chamber to develop and optimize Unreal Engine 5 graphics systems for the BioShock game series, focusing on shaders, rendering tech, and performance.
Principal Technical Animator
Principal Technical Animator at 2K Czech designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Programmeur·euse graphique sénior·e
Senior rendering programmer at Cloud Chamber Montreal, building and optimizing Unreal Engine 5 shaders and rendering systems to bring the BioShock universe to life.
Analyste de test technique II I Technical Test Analyst II
Hybrid Technical Test Analyst II at 2K Games in Montréal, embedded with an AAA game studio's team: designing and scripting sophisticated automated tests, extending and maintaining automation coverage, analyzing defects from automation logs, and keeping automation suites stable in CI/CD pipelines. Requires 4+ years in QA and scripting in languages like Python, Java, or C#.
Lead UI Engineer
Lead the design and development of high-performance, scalable UI systems for a AAA multiplayer game using Unreal Engine 5, while mentoring a team of UI engineers and ensuring cross-platform compatibility.
Senior Technical Director, Live Operations
Leads the live operations and online services for a AAA free-to-play, cross-platform action game, overseeing backend/frontend engineering, build systems, and player engagement tools.
Senior Shader Technical Artist
31st Union, a game studio in San Mateo, is hiring a Shader Technical Artist to build and maintain its shader pipeline — crafting and optimizing stylized/PBR master materials in Unreal Engine (node graphs plus HLSL), profiling performance, and setting shading standards for teams across disciplines.
Lead Designer
Lead game designer shaping major gameplay pillars for a live-service multiplayer title, managing cross-functional teams, and ensuring cohesive execution across design, art, and engineering.
Lead UI Technical Designer
Lead UI Technical Designer owning and evolving in-game UI systems at a game studio: implementing dynamic widgets, responsive menus, and animations in Unreal Engine with Blueprint visual scripting and AngelScript, establishing UI Blueprint architecture best practices, and mentoring technical designers across a collaborative Experience Design team.
Senior Systems Designer
A Senior Systems Designer at game studio 31st Union drives online multiplayer gameplay features end to end — designing economies, reward loops, and player progression systems, documenting specs, and implementing them in-engine with Unreal Engine and Blueprint while partnering cross-functionally.
Principal Technical Animator
Hangar 13 is hiring a Principal Technical Animator (Gameplay) in Brighton, Prague, or Brno to define the studio-wide technical vision for gameplay animation in AAA titles — architecting animation systems, driving R&D (Motion Matching, ML animation), solving runtime bugs, and mentoring the animation team. Core stack: Unreal Engine animation suite, with C++ and Python desirable.
Senior AI Designer
Designs and implements complex AI systems and behaviors for NPCs in AAA games using Unreal Engine, ensuring engaging combat and non-combat experiences.
