5,087 Gaming jobs
Open tech roles at companies in game development.
Senior Technical Animator
Senior Technical Animator at 2K's Small Axe Studios in Burnaby, bridging engineering, animation, and art by designing character body/facial rigs, building skinning and mocap processing pipelines, and integrating rigs into Unreal Engine for 2K's new sports franchise.
Analyste en assurance qualité linguistique (LQA) arabe / Localization Quality Assurance Analyst - LQA Arabic
Entry-level, onsite Localization QA (LQA) Analyst for Arabic at game publisher 2K in Montreal: testing pre-release localized game builds for linguistic accuracy, cultural fit, and UI functionality; logging localization/i18n bugs; and validating glossaries and style guides against first-party certification standards.
Senior Product Manager - unannounced IP
Senior Product Manager at game publisher 2K, shaping product and live-services strategy for an unannounced IP: partnering with studios, publishing, monetization, and marketing while using player data, research, and market intelligence to prioritize features. Needs 5+ years in product/production/live ops on live-service competitive games.
Expert Technical Designer
Expert Technical Designer at 2K's Small Axe Studios in Burnaby, bridging design and engineering to prototype, script, and ship gameplay systems for a new sports franchise using visual scripting (e.g., Unreal Blueprint). Also builds tools and workflows, mentors, and leads a team of technical designers.
Senior UI/UX Designer
UI/UX Designer at 2K's Small Axe Studios in Burnaby, helping build a new AAA sports game. Day to day: owning a Figma atomic design system, designing player flows and interfaces, and creating UI art, icons, and motion graphics while collaborating with design, art, and engineering in a hybrid setup.
Expert Character Concept Artist
An expert character concept artist at 2K's 31st Union studio in San Mateo, creating production-ready character designs — from early exploration sketches to turnarounds and documentation — while upholding visual standards, mentoring other artists, and partnering with cross-discipline teams. Requires 8+ years of concept art experience and mastery of 2D tools plus 3D-assisted workflows like Blender,
Backend Architect
2K is hiring a Backend Architect in Bangalore (onsite) to define and own the technical architecture of backend systems, leading the design of large-scale distributed platforms and microservices that power its game experiences. Core stack: Go or Java, AWS/GCP cloud, and relational databases.
Senior Technical Product Manager, AI
2K, the game publisher behind NBA 2K, BioShock, and Borderlands, seeks a Senior Technical Product Manager for AI in Austin (hybrid) to own shared AI services and infrastructure — turning internal AI ideas into supported production platforms, driving adoption, cost, and governance for studios and publishing teams.
Principal Product Manager, Infrastructure
A senior product manager who owns the vision and strategy for 2K Technology's cloud infrastructure, physical infrastructure, and developer tools. Day to day they capture requirements, roadmap, define KPIs, and align engineering, SRE, and studio/publishing stakeholders to deliver reliable, scalable internal infrastructure.
Principal Product Manager, Infrastructure
A Principal Product Manager owns the vision and strategy for 2K Technology's cloud infrastructure, physical infrastructure, and developer tools that studios and publishing teams rely on. Day to day this means stakeholder alignment through influence, roadmapping, requirements capture, competitive analysis, customer interviews, and KPI reporting.
Lead UI Technical Designer
Leads and implements in-game UI systems for 2K's games: building dynamic widgets, responsive menus, and high-fidelity animations in Unreal Engine using Blueprints, UMG, and AngelScript. Sets UI architecture and material workflow best practices, optimizes performance across platforms, and mentors/grows the technical UI team.
Technical Game Designer
Technical Game Designer at 2K's Cat Daddy studio in Kirkland, WA, designing, prototyping, and shipping features for free-to-play mobile games. Sits between design and engineering: writes executable specs, prototypes in Unity, and builds agentic AI workflows across the design pipeline. Onsite 4 days a week.
Senior Shader Technical Artist
2K is hiring a Senior Shader Technical Artist in San Mateo to build, maintain, and optimize a shader pipeline in Unreal Engine, crafting master materials via node-based shader graphs and HLSL/GLSL while setting shading standards, profiling performance, and supporting cross-discipline teams on new player-driven games.
Director of Data Engineering
Director-level role leading 2K's data engineering org: architecting high-scale game telemetry pipelines, streaming/feature infrastructure, and ML Ops on platforms like Snowflake and Databricks, while owning cloud costs via FinOps and building out the team. Based in Dublin (hybrid).
Build Systems Engineer
Build Systems Engineer at 2K migrates, maintains, and optimizes game development build pipelines across Unreal Engine's Horde and Jenkins, moving them from on-premise to cloud (AWS/Azure/GCP). Day to day: automating CI/CD workflows, managing cloud infrastructure with Terraform/Ansible, monitoring performance, and supporting dev teams.
Build Systems Engineer
A Build Systems Engineer at 2K runs and optimizes cloud-based game build pipelines (Unreal Engine Horde and Jenkins), leads migration from on-prem infrastructure to AWS/Azure/GCP, and automates CI/CD workflows using Python/C#, Terraform, Ansible, and Puppet while supporting developer teams.
Senior Systems Designer
Senior Systems Designer at 2K (San Mateo, onsite/hybrid) who drives complex online multiplayer features — player growth, reward loops, and game economy systems — from concept through in-engine implementation. Core tech: Unreal Engine with Blueprint visual scripting, plus optional C++/C#.
Senior Software Engineer
Senior backend engineer at game publisher 2K (Austin, hybrid) who designs, owns, and evolves scalable Go or Java microservices and APIs powering online player experiences for AAA titles. Day-to-day spans API design, CI/CD, relational/NoSQL databases, observability, and optimizing infrastructure cost and performance.
Senior Site Reliability Engineer
Senior SRE at game publisher 2K, owning the hybrid AWS and VMware infrastructure behind all 2K game services — load balancers, MySQL/PostgreSQL databases, CI/CD pipelines and observability. Day to day: architecting scalable platform infrastructure, automating operations with Terraform/Puppet, running failover drills, and leading incident response and post-mortems.
Senior Data Scientist
Senior individual contributor at video game publisher 2K (Dublin) who turns ambiguous marketing, product, and commercial problems into trustworthy predictive models and experiments — owning end-to-end data science systems, experimental frameworks, and stakeholder communication. Core stack: Python/R, advanced SQL, and modern data warehouses.