5,097 Gaming jobs
Open tech roles at companies in game development.


Senior Staff Machine Learning Engineer, LLM/VLM Model Architecture & Optimization
Designs and optimizes large vision-language and language models for autonomous driving, focusing on hardware-aligned architectures and on-device performance in a safety-critical environment.


Staff Software Engineer, Compute Reliability
Designs and builds reliability tools and architectures to prevent, detect, and debug software and hardware issues in autonomous vehicle compute platforms, using C++, CUDA/GPU/TPU, and LLVM/XLA.


Head of Logistics
Leads global logistics for autonomous vehicle production, designing transportation networks, scaling teams, and optimizing supply chains for Waymo’s manufacturing and deployment.


Staff Machine Learning Engineer, Simulation
Develops and deploys machine learning models to evaluate autonomous vehicle behavior in simulation and real-world settings using Python/C++ and deep learning.


Sr. Staff Software Engineer, DUE Experience
Leads the design and implementation of autonomous agent systems to evaluate and improve Waymo's self-driving technology, focusing on multi-agent orchestration and AI-driven workflows.
Hardware Quality Industrialization Engineer
Build and lead quality processes for autonomous truck hardware, working with suppliers and internal teams to ensure manufacturing standards and compliance for commercial self-driving systems.
Software Engineer, Controls (C++)
Develops and tests C++ software for autonomous truck motion control, including safety-critical systems and vehicle characterization.
Staff, Hardware Electrical Engineer
Designs and validates high-speed PCBs and electrical subsystems for autonomous trucks, ensuring safety and reliability per automotive standards like ISO 26262.

FirstLook Solutions Architect | Customer Success
Hybrid pre-sale and post-sale Solutions Architect for Pragma's FirstLook playtesting platform, serving strategic game studios and publishers. Leads demos, discovery, and custom solution scoping with sales, then owns enterprise accounts, driving onboarding, renewals, and expansion. Remote in Europe or North America.
Lead Programmer
Lead Programmer at Frima Studio who sets the technical direction of game projects, monitors schedules and performance, coaches programmers, and acts as the technical point of contact for partners. Core stack is C++, with Unreal Engine and mobile development as strong assets.
Staff Software Engineer, Robotics
Designs and builds the robotics and machine-control software that runs an automated, AI-driven factory system for complex vehicle structures and aerospace components.
Senior Application Security Platform Engineer
Senior security engineer who embeds security into CI/CD pipelines, tunes SAST/SCA tools, and partners with dev teams to find and fix vulnerabilities in large-scale game software.
Solutions Architect, Singapore
Solutions Architect at Discord's Games team in Singapore, acting as the end-to-end technical owner for AAA game studio partnerships — leading discovery, architecture, and integration of Discord's Social SDK and developer tools, while mentoring juniors and scaling playbooks. Requires hands-on game development experience and Mandarin/English fluency.
Développeur(euse) DevOps senior(e) | Senior DevOps Developer
Senior DevOps developer at Unity in Montreal owning the multi-tenant shared Kubernetes platform (1,200+ deployments, ~30M requests/day) that Unity engineering teams rely on. You set the platform's technical direction and ship features using Kubernetes, Terraform, Vault, GCP, Go, and CI/CD tooling.
Senior Product Manager - Real Time Bidding
Senior Product Manager owning the roadmap, delivery and experimentation framework of Voodoo's real-time bidding pipeline (targeting, pricing, pacing, capping) in the Helix ad-network team. Works with backend and ML engineers to price mobile ad requests at large scale; requires programmatic advertising experience.