5,097 Gaming jobs
Open tech roles at companies in game development.
Senior Engine Programmer
Senior Engine Programmer at Rushdown Studios, a co-dev game studio, building, optimizing, and maintaining core game engine systems in modern C++ in support of a partner studio's multiplayer games. Day-to-day work spans rendering, GPU/CPU performance profiling, and multithreaded optimization on PC and console; remote within the Eastern US.
DevOps Engineer
DevOps Engineer at Rushdown Studios, a co-dev game studio, supporting a partner studio's large-scale multiplayer game project. Day to day: designing and automating cloud infrastructure (primarily Azure), writing infrastructure-as-code, building CI/CD pipelines, promoting security best practices, and responding to live-service issues.
Product Data Analyst
Product Data Analyst at Strim Duo, a Cyprus-based social game studio. Owns analytics for games: tracking KPIs, deep dives into player behaviour, designing and reading A/B tests, and building QuickSight/Power BI dashboards on ClickHouse data, using SQL plus Python or R.
Online Programmer - OS (Game Network)
Senior C++ programmer on Ubisoft Montréal's Core Services Online Tech Foundations team, building and evolving high-performance middleware and distributed systems that power online services across Ubisoft games. Day-to-day work spans modern C++ development, architecture decisions, performance optimization, and code reviews.
Software Engineer
Senior fullstack engineer on Xsolla ZK, Xsolla's Web3 ecosystem on a zkSync-based L2 (smart wallets, SDKs, dApps). You ship features end to end: backend services in Go and TypeScript, React dApp frontends, smart-wallet integrations, plus production on-call and code review.
Animateur(-trice) de jouabilité sénior(e) / Senior Gameplay Animator - Remote
People Can Fly is hiring a Senior Gameplay Animator (remote, Montréal, Canada) to create high-quality gameplay animations for its video games, using hand-keyed animation and motion capture data, implementing and iterating on them in-game, and working in the company's in-house mocap studio.
Video Editor & Motion Designer
Creates marketing trailers and user-acquisition video ads for Gameloft games — handling concept, in-game footage capture, editing, motion design, and delivery across app stores and ad platforms. Core tools are Adobe Premiere, After Effects, and Photoshop; hybrid work based in Bucharest.
Lead Creative Manager - Gaming
About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo…
Sound Designer
Onsite Sound Designer at SciPlay (a Light & Wonder subsidiary) in Cedar Falls, adapting existing slot machine audio for mobile/web casino games and later creating original music and sound effects. Core tools: FMOD, Cubase, Adobe Audition, Excel, and Jira/Confluence, with close collaboration with engineering teams.
Cinematic Designer - STARCRAFT | Irvine, CA
Crafts cinematic moments for Blizzard's next StarCraft title (an original story-driven open-world shooter), taking cinematics from storyboard to final and collaborating with art, narrative, VFX, and lighting teams. Hybrid role in Irvine, CA requiring 5+ years in AAA game cinematics and AAA engine experience.
Character Artist - StarCraft | Irvine, CA
Character Artist at Blizzard Entertainment's Irvine studio helping build the next chapter of StarCraft — a story-driven, open-world shooter. Day to day: modeling, sculpting, and texturing photorealistic characters, weapons, and props using tools like Maya, ZBrush, and Substance Painter within Unreal Engine 5, on a hybrid work schedule.
Lead UI Engineer - STARCRAFT | Irvine, CA
Blizzard Entertainment is hiring a Lead UI Engineer for the next StarCraft game, a story-driven open-world shooter. The role leads technical direction and architecture of the game's UI systems in C++/Unreal Engine, mentors engineers, and optimizes UI performance across PC, Xbox, and PlayStation. Hybrid, based in Irvine, CA.
Responsable Programmation Gameplay / Lead Gameplay Programmer
Lead Gameplay Programmer at Cloud Imperium Games in Montreal, planning game systems for Star Citizen within their in-house, multi-threaded StarEngine. Day to day: mentoring software engineers, documenting and reviewing technical designs across teams, and helping drive projects through to release.
Senior 3D Artist
A senior 3D artist role creating performance-marketing video creatives for the 4X strategy game Total Battle. The person builds gameplay scenes, mechanics, and logic end-to-end (up to 8-day cycles) primarily in Unreal Engine, with Houdini, Cocos, or Unity where appropriate, handling lighting, animation, and composition.
Senior UI Artist
Senior UI Artist at mobile game company Product Madness in Barcelona, crafting polished interfaces and visual assets (mockups, wireframes, icons, animations, style guides) for a flagship social and mobile game across iOS, Android, and Amazon, using Adobe Suite and Figma.