Backend-focused MERN engineer at Revolving Games in Lahore: builds scalable web backend systems with TypeScript and Node.js, designs APIs, deploys to AWS, and collaborates with frontend teams. Full-time, hybrid in Lahore, 4+ years of backend experience required.
Revolving Games is hiring a full-time hybrid Web Developer in Lahore to build responsive, feature-rich dashboards with real-time data visualization. Core stack is TypeScript, React, and MERN, with RESTful API integration and AWS deployment.
Senior DevOps engineer at Anshar Studios in Katowice designing and optimizing CI/CD pipelines for Unreal Engine projects, managing Perforce servers, and scaling a build farm with Proxmox and container runners, while mentoring peers in an office-first hybrid team.
NAPHORA GAMES GROUP seeks a Senior Backend Engineer to design, build, operate, and scale backend systems and platforms for its games studio. Fully remote on a Sun–Thu, 9:00–17:00 KSA schedule, working across APIs, databases, AI integrations, and live operations with Engineering, Product, and BI.
Senior backend engineer at Sony Interactive Entertainment in Waterloo, Ontario, defining architecture, data models, and scalable backend services and GraphQL/REST APIs for new consumer gaming experiences, while mentoring peers and championing reliability, security, and performance.
Staff-level (P4) engineer at Riot Games' Sydney studio owning key areas of R&D title workstreams: designing scalable gameplay systems, mentoring teammates, and collaborating across disciplines. Core tech is C++ and Unreal Engine; the full-time role can be based in Sydney or remote from anywhere in Australia.
Riot Sydney (posted via HellaGoodAudio) seeks a Staff Software Engineer to shape the Unreal Ecosystem (UnEco), building tools, libraries, and runtime improvements for Riot's game teams. Day to day: setting technical direction, mentoring engineers, and leading cross-team initiatives on multi-month roadmaps. Full-time, on-site in Sydney with remote options within Australia.
Staff Software Engineer at Riot Games Australia (Sydney) to architect foundational social and store/purchasing systems for an unpublished R&D product, setting long-term technical vision with leadership, Product, and UX, and leading vertical integration while meeting player and safety expectations.
A 12-month contract Full Stack Developer role on EFG's (ESL FACEIT Group) Publisher Operations team in the UK, building tools that support esports events and partner programmes. Day-to-day work is full-stack feature delivery with React/Next.js and Node.js/TypeScript, API creation/integration, and reliable deployments.
Staff backend engineer on EFG's (ESL FACEIT Group) Central Platform Team in London, owning end-to-end platform projects and building scalable, high-throughput services. Core stack includes Envoy-based APIs, Kubernetes, and Istio, within an AI-enabled development workflow.
Engineering Manager at Sony Interactive Entertainment in Dublin leading a team of enterprise data engineers: owning delivery, technical direction, and operations for data pipelines and integrations serving global Finance, Supply Chain, IT Operations, and Sales teams, while mentoring engineers and ensuring secure, observable, compliant data services.