Staff-level (P4) engineer at Riot Games' Sydney studio owning key areas of R&D title workstreams: designing scalable gameplay systems, mentoring teammates, and collaborating across disciplines. Core tech is C++ and Unreal Engine; the full-time role can be based in Sydney or remote from anywhere in Australia.
Riot Sydney (posted via HellaGoodAudio) seeks a Staff Software Engineer to shape the Unreal Ecosystem (UnEco), building tools, libraries, and runtime improvements for Riot's game teams. Day to day: setting technical direction, mentoring engineers, and leading cross-team initiatives on multi-month roadmaps. Full-time, on-site in Sydney with remote options within Australia.
Staff Software Engineer at Riot Games Australia (Sydney) to architect foundational social and store/purchasing systems for an unpublished R&D product, setting long-term technical vision with leadership, Product, and UX, and leading vertical integration while meeting player and safety expectations.