Staff-level (P4) engineer at Riot Games' Sydney studio owning key areas of R&D title workstreams: designing scalable gameplay systems, mentoring teammates, and collaborating across disciplines. Core tech is C++ and Unreal Engine; the full-time role can be based in Sydney or remote from anywhere in Australia.
Riot Sydney (posted via HellaGoodAudio) seeks a Staff Software Engineer to shape the Unreal Ecosystem (UnEco), building tools, libraries, and runtime improvements for Riot's game teams. Day to day: setting technical direction, mentoring engineers, and leading cross-team initiatives on multi-month roadmaps. Full-time, on-site in Sydney with remote options within Australia.
Staff Software Engineer at Riot Games Australia (Sydney) to architect foundational social and store/purchasing systems for an unpublished R&D product, setting long-term technical vision with leadership, Product, and UX, and leading vertical integration while meeting player and safety expectations.
Staff backend engineer on EFG's (ESL FACEIT Group) Central Platform Team in London, owning end-to-end platform projects and building scalable, high-throughput services. Core stack includes Envoy-based APIs, Kubernetes, and Istio, within an AI-enabled development workflow.