Senior DevOps engineer at Anshar Studios in Katowice designing and optimizing CI/CD pipelines for Unreal Engine projects, managing Perforce servers, and scaling a build farm with Proxmox and container runners, while mentoring peers in an office-first hybrid team.
Staff-level (P4) engineer at Riot Games' Sydney studio owning key areas of R&D title workstreams: designing scalable gameplay systems, mentoring teammates, and collaborating across disciplines. Core tech is C++ and Unreal Engine; the full-time role can be based in Sydney or remote from anywhere in Australia.