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UI Programmer on the game March of Giants at Ubisoft Montreal, responsible for implementing user interface systems within a AAA video game production.
Develops and optimizes UI systems for a leading game studio, focusing on C++ and game engine integration to enhance player experiences in titles like Assassin’s Creed.
Leads a team to optimize and enhance graphics pipelines and tools for Unreal Engine-based game development at Ubisoft Montreal.
Leads the technical art team to optimize Unreal Engine pipelines and assets for Ubisoft Montreal's game development projects, ensuring visual quality and performance.
Senior 3D Programmer at Ubisoft Montreal develops and optimizes graphics systems for video games using C++ and DirectX/OpenGL.
#### Company Description Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that…
#### Company Description Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six,…
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