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Ubisoft Montreal

Open 93d

Technical Graphics Director (Unreal)

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Summary

Leads a team to optimize and enhance graphics pipelines and tools for Unreal Engine-based game development at Ubisoft Montreal.

#### Company Description Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable play experiences, from Assassin’s Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives moves both players and teams forward. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown! #### Position Description As Technical Graphics Director at Ubisoft Montréal, you will bring advanced technical expertise in graphics rendering and graphics systems to support the project's vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features in the engine used by the project, namely Unreal. You will help define the technical direction of the project while maintaining a balance between performance, visual quality, stability, and production efficiency. You will also support a team of technical artists by fostering collaboration, skills development, and alignment of practices. **What you will do** - Collaborate with leadership teams to define the technical vision and assess the feasibility of graphics features - Supervise and **support a team** of three technical artists and one lead technical artist - Develop and maintain technical solutions in **Unreal** to support visual goals and production needs - Evaluate constraints related to **graphics rendering**, memory, performance, and graphics systems to recommend suitable solutions - Design, improve, or integrate tools and workflows to support artistic and technical production pipelines - Support creative and programming teams in **solving** complex technical **problems** - Define and maintain **technical standards**, best practices, and reference documentation - Prepare technical reviews and recommend **improvements** to graphics production processes - Conduct technology watch to identify developments relevant to the project and share learnings with the teams - Take part in recruitment, **mentoring**, and talent development within the technical art team #### Qualifications **What you bring to the team** - Experience in technical direction in technical art or graphics programming within the video game industry - Experience in team management, coaching, or technical coordination - Advanced mastery of **Unreal** and in-depth understanding of graphics rendering systems and graphics architectures - Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization - Experience with digital art and 3D software such as **Maya**, **3ds Max**, **Substance Painter**, or comparable tools - Understanding of programming or scripting languages such as **C++**, **Python**, or **C#** - Ability to clearly communicate technical concepts to different partners - Collaborative, structured approach focused on problem-solving **What to send us** - Your CV highlighting your relevant skills and **achievements** - Examples of projects, technical documentation, or work relevant to the role

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