Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Design and implement gameplay mechanics for Rainbow Six Mobile, ensuring balanced and engaging player experiences using game engines and scripting tools.
Develops and maintains the Anvil Pipeline tools that empower Ubisoft Montreal’s game creators to efficiently build and iterate on game content.
Develops and maintains the Anvil game engine pipeline, enabling content creators to efficiently build and iterate on game assets for Ubisoft’s titles.
Develops and maintains in-house tools to improve game development quality and efficiency for Ubisoft Montreal’s production pipeline.
#### Company Description Ubisoft is a world leader in video games, with teams across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We…
Design and implement AI-driven character animations for the Far Cry franchise, blending motion capture with procedural techniques to enhance gameplay fluidity.
Leads NPC animation design and implementation for Ubisoft’s *Far Cry* franchise, crafting lifelike character movements and interactions using motion capture, rigging, and game engine tools like Maya and Unreal Engine.
Leads a team of 3D artists to create high-quality game assets in Unreal Engine, ensuring consistency, performance, and adherence to artistic vision for Ubisoft’s AAA game titles.
Lead a team of Unreal Engine modelers at Ubisoft Montreal, overseeing asset creation and pipeline workflows for AAA game development.
Build and automate detection rules and security pipelines for Ubisoft’s global gaming infrastructure using Python, Go, and cloud-native tools.
Build and automate detection rules and pipelines for Ubisoft’s global security operations, integrating SIEM, EDR, and cloud services using Python, Go, and CI/CD.
Designs and maintains a Kubernetes-based cloud platform for Ubisoft’s games, focusing on reliability, scalability, and security. Builds Go-based operators, automates infrastructure, and collaborates with DevOps/security teams to optimize cloud-native solutions.
Leads cybersecurity incident response for Ubisoft’s global gaming infrastructure, coordinating cross-team investigations, forensic analysis (tools: Velociraptor, Autopsy), and improving detection/response processes for game production and player-facing systems.
Leads cybersecurity incident response for Ubisoft’s global gaming infrastructure, coordinating cross-team investigations (DFIR, threat hunting, forensics) and improving detection/response processes using tools like Velociraptor and Splunk.
Design and maintain a Kubernetes platform for Ubisoft’s games and online services, building Go-based operators and tools to improve reliability, scalability, and security.
Develops and optimizes core game engine systems for Ubisoft’s Far Cry franchise, focusing on performance, scalability, and stability.
Develops and optimizes core game-engine systems for a AAA title, focusing on performance, scalability, and maintainability while collaborating with artists and designers.
Creates immersive 3D game environments in Unreal Engine, balancing artistic vision with technical constraints to enhance storytelling and player experience.
Develop, optimize, and maintain core game engine systems in C++ for a AAA studio, focusing on performance, modularity, and cross-platform compatibility.
Administers Linux-based systems and tools (Perforce, GitLab, Artifactory) for Ubisoft’s game-dev teams, troubleshooting issues and maintaining CI/CD pipelines to keep production running smoothly.
We couldn't check your fit for this role — add a CV to your profile to see it next time.