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#### Company description Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six,…
#### Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe…
#### Company Description Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six,…
Associate Technical Director - Design role at Ubisoft Montreal, a global video game company. The posting provides only a company overview with no specific details about daily responsibilities or technologies used.
Associate Technical Director for Design at Ubisoft Montreal, supporting game development on major franchises like Assassin's Creed and Rainbow Six.
Generalist Programmer on the Far Cry franchise at Ubisoft Montreal. The posting provides no details on day-to-day responsibilities or core technologies.
Develops core game systems and mechanics for Ubisoft’s AAA title *Far Cry*, using industry-standard game engines and tools to create immersive, high-performance gaming experiences.
Work as an Engine Programmer on March of Giants at Ubisoft Montreal, contributing to the engine development for a major video game.
UI Programmer on the game March of Giants at Ubisoft Montreal, responsible for implementing user interface systems within a AAA video game production.
Develops and optimizes UI systems for a leading game studio, focusing on C++ and game engine integration to enhance player experiences in titles like Assassin’s Creed.
The UI Technical Artist at Ubisoft Montreal will work on the March of Giants project, bridging the gap between design and technical implementation for user interface elements in video games.
The UI Technical Artist at Ubisoft Montreal will work on the March of Giants project, focusing on the technical implementation and development of user interface elements within the game.
Leads monetization strategy for Ubisoft’s games, balancing revenue models and player experience across franchises like Assassin’s Creed and Rainbow Six.
Leads monetization strategy for Ubisoft’s game portfolio, optimizing in-game purchases and revenue models across titles like Assassin’s Creed and Rainbow Six.
Lead a team of UI programmers to design and implement in-game interfaces for the Far Cry series, ensuring polished, performant user experiences.
Lead the UI programming team for a major Ubisoft game, designing and implementing in-game interfaces and systems.
#### Company description Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable gameplay experiences, from Assassin's Creed to Rainbow Six, Just Dance and many…
Design and implement AI-driven character animations for the Far Cry franchise, blending motion capture with procedural techniques to enhance gameplay fluidity.
Leads NPC animation design and implementation for Ubisoft’s *Far Cry* franchise, crafting lifelike character movements and interactions using motion capture, rigging, and game engine tools like Maya and Unreal Engine.
Leads a team of 3D artists to create high-quality game assets in Unreal Engine, ensuring consistency, performance, and adherence to artistic vision for Ubisoft’s AAA game titles.
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