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12-week undergraduate frontend engineering internship on Sony Interactive Entertainment's Audience Platform team, building and improving features in a production React/TypeScript app for internal PlayStation audience-segmentation and marketing tools. On-site in Los Angeles or San Mateo, CA.
12-week Master's-level internship on Sony Interactive Entertainment's Quality Engineering team, testing PlayStation features across web, mobile, desktop, and other devices. Day to day you build and maintain automated tests, troubleshoot defects, and improve coverage using tools like Selenium, Appium, Playwright, and languages like Python and JavaScript.
Undergraduate summer internship as a Software Developer in Test at Sony Interactive Entertainment: design, automate, and execute tests for the PlayStation 4 Console Store and PS5 console apps and tooling, working alongside QA and software engineers using JavaScript, Python, and test automation practices.
Internship on Sony Interactive Entertainment's Quality Engineering team in San Mateo: test PlayStation features across web, mobile, and desktop, build and maintain automated tests, and troubleshoot issues, with a focus on applying AI/ML to testing. Tools include Python/JavaScript/Java/C++, Selenium/Appium/Playwright/Cypress, Git, and CI/CD.
Undergraduate internship on Sony Interactive Entertainment's PlayStation Personalization team in San Mateo, building and improving large-scale backend services for personalized game/content recommendations. Day-to-day involves APIs, microservices, distributed systems, cloud/CI/CD, and working alongside ML-driven services.
A 12-week Master's-level software engineering internship at Sony Interactive Entertainment (PlayStation) in San Diego, building full-stack features — client-side UIs and backend REST services — using JavaScript/TypeScript, React/React Native, Java, and Python within agile, globally distributed teams.
Undergraduate software engineering intern on Sony Interactive Entertainment's PlayStation Portal team in San Mateo, CA — building Android-based system software and UI features for the device within an Agile Scrum team. Uses C++, Java, Kotlin, or JavaScript; fixed $50/hour pay.
Undergraduate software engineering intern at Sony Interactive Entertainment (PlayStation) in San Mateo, CA. You'd help maintain and improve the backend microservices and RESTful APIs powering PS4/PS5 experiences, working with Java, large-scale data processing, debugging, testing, and CI/CD during a 12-week summer internship at $50/hour.
Undergraduate software engineering intern on Sony Interactive Entertainment's Gaming Experience team in San Mateo, CA, building large-scale backend services for PlayStation: designing RESTful APIs, processing large data sets, and gaining hands-on experience with Java, MySQL, Cassandra, Redis, and AWS during a 12-week internship paid at $50/hour.
Undergraduate intern on Sony Interactive Entertainment's Test Framework and Infra (Cyborg) team building automated testing tools and infrastructure for PlayStation software: designing test frameworks, integrating tests into CI/CD, developing telemetry dashboards, and prototyping AI-driven testing tooling. Uses Python/TypeScript, Git, Jenkins/GitHub Actions.
SDET intern on Sony Interactive Entertainment's Quality Engineering Media team, building and running Python automated tests for PlayStation video playback and streaming features within Jenkins CI, plus debugging and reporting bugs. A 12-week, on-site Master's-student internship in San Mateo, CA.
12-week summer Machine Learning Research Internship on PlayStation's Game Service ML team at Sony Interactive Entertainment in San Mateo, CA. The intern researches multimodal AI (contrastive/self-supervised learning, state space models) that analyzes gameplay video, audio, and controller inputs to automatically detect bugs and glitches during game QA/testing, prototyping findings in Python with Py
Role Summary: Join the Global Brand Marketing team at Sony Interactive Entertainment (SIE) and gain hands-on experience developing marketing strategies and campaigns that connect PlayStation with players around the…
Undergraduate intern on the PlayStation App QE team at Sony Interactive Entertainment in San Mateo, CA, prototyping AI-assisted quality-engineering workflows (test planning, CI failure triage, automation debugging) while supporting test automation, regression testing, and release readiness.
Undergraduate software engineering intern on Sony Interactive Entertainment's FSEE team in San Mateo, CA, developing the PlayStation SDK's C++ compiler toolchain and developer tools — implementing features, analyzing compiler performance, and building automated tests with C++, Python, and CI tooling.
12-week undergraduate software engineering internship at Sony Interactive Entertainment (PlayStation) in Aliso Viejo, CA, building internal developer tools and applications with React, TypeScript, and Node.js while exploring AI-assisted and agent-based development workflows. Pays a fixed $45.75/hour.
Undergraduate software engineering internship at Sony Interactive Entertainment (PlayStation) in San Diego, supporting Global Financial Reporting Systems: building event-driven Go microservices, data pipelines and monitoring, unit tests, and possibly React frontends. A 12-week summer internship paying a fixed hourly rate.
12-week PhD-level ML research intern at Sony Interactive Entertainment's PlayStation Global R&D in San Mateo, researching multimodal AI (vision-language models, self-supervised/contrastive learning) and anomaly detection on gameplay video, audio, and controller inputs to automate game QA. Stack: Python with PyTorch or TensorFlow.
Master's-level software engineering intern on Sony Interactive Entertainment's Creative Automation team in Los Angeles, building and testing web applications with ReactJS and Java that deliver personalized PlayStation content across PS5, web, and mobile during a 12-week summer internship.
12-week undergraduate software engineering internship at Sony Interactive Entertainment's Core Engineering group in Aliso Viejo, CA, working on PlayStation's real-time video streaming services (PS+ Cloud Streaming, SharePlay, RemotePlay) primarily in C++, with possible JavaScript work. Fixed hourly pay; relocation assistance available.