vrchat
Enabling social interaction through user-generated virtual reality worlds.
Company facts
- Founded
- 2014
- Employees
- 170
- Headquarters
- United States
- CEO
- Graham Gaylor
- Type
- Private
- Funding
- Series D · $80M · 2021
About
We're VRChat, and we've built a leading virtual world platform that hosts a vast and active online community of users and creators. Our core mission is to empower anyone to create and share their own social virtual reality experiences. When you step into VRChat, you're greeted by an ever-expanding universe of hundreds of thousands of user-generated worlds and millions of unique avatars. Whatever your interests, there's a space and a community for you here. And if you can't find exactly what you're looking for, we provide the tools for you to bring your own dreams to life. We designed VRChat from the ground up to leverage the unique capabilities of virtual reality headsets. This means avatars that move fluidly with your actions and systems that integrate with various hardware to support full-body tracking, finger tracking, and much more. There's a sense of magic around every corner, waiting to be discovered. Our platform isn't just about exploring; it's about connecting. You can hang out in a bar on the moon, meet new friends at a virtual rave, pilot a jet, enjoy a round of minigolf, or simply explore thousands of imaginative worlds that couldn't exist anywhere else. We give our users unprecedented power to create and embody whatever their imagination can conjure. The VRChat experience is free and accessible across multiple platforms, including Steam, Meta Quest, Android, Viveport, and the Pico Store, with cross-play enabled across all of them. We're passionate about fostering a diverse, creative, and collaborative environment where our community shapes the future of social VR alongside us.