3D Artist (Blender & Real-Time Specialist)
Summary
Creates optimized 3D assets and animations in Blender for lightweight, real-time web demos, ensuring high visual quality while meeting browser performance constraints.
- Modeling & Texturing: Create high-quality 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details.
- Animation: Develop smooth, purposeful animations—ranging from mechanical movements to
- Web Optimization: Ensure all assets are "game-ready" for the browser, focusing on low draw calls, efficient texture atlasing, and minimal file sizes.
- Collaboration: Work alongside other 3D artists and frontend developers to ensure visual consistency and technical compatibility.
- Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are ready for immediate implementation into our interactive platforms.
- Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation.
- Real-Time Optimization: Proven experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas). You should be an expert in:
- Visual Flair: A strong portfolio demonstrating a mastery of lighting and material creation.
- Development Experience: Experience working directly within a dev sprint, using version control (Git), or understanding the limitations of WebGL.
- Technical Art: Knowledge of Python scripting within Blender to automate export pipelines.
- Material Science: Experience with KHR extensions for glTF (clearcoat, transmission, sheen) to achieve high-end looks in the browser.