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Meditab Software

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3D Artist

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About the Role:


We are looking for a versatile 3D Artist with strong skills across the full 3D production pipeline, including modeling, rigging, animation, lighting, and rendering. The ideal candidate is comfortable working in Maya, Blender, and Unreal Engine, and can contribute both creatively and technically to high-quality real-time and pre-rendered projects.


Key Responsibilities:


3D Modeling

  • Create high-quality hard-surface and organic models based on concepts or references.
  • Produce clean topology suitable for animation and real-time workflows.
  • Optimize assets for both high-poly and low-poly use cases.

Rigging

  • Build efficient rigs for characters, props, and mechanical assets.
  • Develop skin weighting, controllers, and deformation systems.
  • Collaborate with animators to ensure rigs meet production needs.

Animation

  • Animate characters, objects, and cameras with strong timing, weight, and realism.
  • Create both keyframe animations and cycle animations for gameplay and cinematics.
  • Work with UE animation systems (State Machines, Sequencer, Control Rig is a plus).

Rendering & Lighting

  • Set up lighting, shading, and rendering workflows in Maya, Blender, and Unreal Engine.
  • Produce high-quality turntables, cinematic shots, product renders, and in-engine visuals.
  • Ensure consistency in look, style, and technical performance.

Pipeline & Collaboration

  • Import and prepare assets inside Unreal Engine with proper materials and LODs.
  • Maintain asset naming conventions and file organization.
  • Work closely with designers, tech artists, and directors.

Required Skills

  • Proficiency in Autodesk Maya and Blender.
  • Strong understanding of Unreal Engine (materials, lighting, sequencing, asset setup).
  • Thorough knowledge of modeling, UV mapping, rigging, animation, and rendering.
  • Ability to create PBR-ready textures (using Substance Painter is a plus).
  • Good understanding of anatomy, motion, weight, and timing principles.
  • Ability to troubleshoot technical issues in rigs, animations, and engine pipelines.

Nice-to-Have Skills

  • Experience with Control Rig in Unreal Engine.
  • Experience in simulation tools (nCloth, XGen, Geometry Nodes, Niagara).
  • Basic knowledge of Python or Blueprint scripting.
  • Familiarity with VR/AR asset optimization.

Qualifications

  • Bachelors degree in Animation, Game Design, VFX, or related field (optional).
  • Strong portfolio showcasing modeling, rigging, animation, and rendering work.

Skills

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