Summary
A 3D Programmer at Ubisoft Montreal working on rendering systems for the Assassin's Creed HEXE project, collaborating with the Anvil Pipeline rendering team to maintain, debug, and optimize the engine on current-gen consoles and PC. Core work spans real-time rendering (opaque, shadows, post-processing, compute), GPU stall diagnosis, and performance optimization.
#### Company description
Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable experiences, from Assassin's Creed and Rainbow Six to Just Dance and much more. We are convinced that diversity of perspectives allows players and teams alike to thrive. If you are passionate about innovation and about pushing the boundaries of entertainment, join us and help create the unknown!
#### Job description
As a **3D programmer** at Ubisoft Montréal, you will focus on the rendering systems of the **Assassin's Creed HEXE project**. You will work closely with the **Anvil Pipeline rendering team** to maintain the stability, efficiency and adaptability of the engine on current-generation consoles and on personal computers.
**What you will do**
- **Contribute** to the entire rendering engine, including opaque rendering, shadows, post-processing effects and compute-based systems
- **Support** rendering in close collaboration with the Anvil Pipeline rendering team
- **Diagnose** project-specific issues, including GPU stalls and complex rendering bugs
- **Evaluate performance** and implement optimizations across the entire rendering pipeline
- **Design and implement** alternative rendering solutions adapted to consoles with more limited capabilities
- **Support** the Toolmode Data Generation pipeline from a rendering perspective
#### Qualifications
**What you bring to the team**
- A bachelor's degree in computer science, computer engineering or equivalent.
- **Mastery of modern real-time rendering systems**, including opaque rendering, shadows, post-processing effects and compute-based processing pipelines
- **Practical experience** shipping games on **PlayStation 5, Xbox Series X/S** or **Nintendo Switch 2**
- **Solving platform-specific rendering issues**, including GPU stalls
- **Using GPU profiling tools** to identify and fix performance problems
- **Navigating a large codebase** and contributing effectively to less familiar systems
- **Ideally, experience with proprietary game engines**, such as Anvil
- **Ideally, familiarity with toolchains and data generation pipelines**, such as Toolmode
- **Ideally, experience collaborating with engine or production pipeline teams spread across multiple studios**
**What to send us**
- Your CV highlighting your skills
- Code samples, links to your repositories or relevant projects