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AI Programmer (Malta/Remote)

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Summary

Integrates AI behavior and systems for games using Unreal Engine 4 or proprietary engines, builds tooling for game designers, and profiles AI for performance. Core stack: C++, Unreal Engine 4, pathfinding algorithms, and FSM/behavior-tree decision models.

- Malta or remote, fulltime

    RESPONSIBILITIES:

    • Integrating AI behavior and systems for various projects and games using provided engine and software available (Unreal 4 or proprietary engines)
    • Collaborating with Game Designers to achieve high-quality results and proactively address issues.
    • Providing game designers with the tools and/or means necessary to integrate the AI systems into levels, balance AI values to their liking, and so on.
    • Regularly profile integrated AI systems to avoid excessive performance cost and improving it where necessary.
    • Assist with integrating art or audio assets for AI relevant tasks.
    • Identify AI-relevant bugs and issues and address them with Quality Assurance.
    • Document development approaches for AI features in technical design documents

    REQUIRED QUALIFICATIONS:

    • Work Experience with Unreal 4
    • Work Experience with C++
    • Solid understanding of path-finding algorithms in games and how to implement them.
    • Solid understanding of decision-making models such as Finite-State-Machines or Behavior Trees
    • Strong problem-solving and analytical skills

    BONUS QUALIFICATIONS: 

    • Experience with proprietary C++ in-house engines.
    • At least 1 shipped title released on consoles.
    • Interest in Machine Learning


    Skills

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    See also