DevOps Build Engineer
Posted Updated
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a DevOps Build Engineer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Design, develop, and maintain robust build pipelines for each platform
- Monitor and continuously improve our automated build and CI systems
- Partner with IT to scale and maintain build server infrastructure
- Create and keep documentation of the build/release process up to date
- Support the release manager during patch releases
- Be a go-to resource for teammates when they need a hand
Requirements
- 2+ years of industry experience
- Solid hands-on knowledge of Jenkins and CI/CD pipelines
- Proficiency in a scripting language such as Ruby, Groovy, or Python
- Experience automating workflows via shell/bash/cmd on Linux and/or Windows
- Familiarity with version control systems like Git, Perforce, or SVN
- Clear communication skills, written and spoken, in English
- Comfortable collaborating with others and taking ownership of your work
- Enthusiasm for experimenting, iterating, and refining features
- Strong software design and problem-solving abilities
Nice To Haves
- Experience with Ansible or similar configuration management tools
- Familiarity automating C#/C++ builds (e.g., MSBuild, CMake)
- Exposure to full-stack development
- Background working in the games industry
What We Offer
- An international team of over 550 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Skills
As published by lever · 6 questions · 1 written answer
Basics
Resume/CV, Full name, Email, Phone, Current location, Current company, LinkedIn URL, Portfolio (Artstation, GitHub, personal website etc) URL, Other website
Pick from a list (5)
- The applicant acknowledges and accepts that (a) any information whatsoever disclosed by the company and its representatives during the process of recruitment will be considered strictly confidential and proprietary to the company; (b) that they are required to keep such information strictly confidential and will not disclose such information to any person or make it available to the general public by any means for the period of the recruitment process and for three years thereafter; (c) that they shall not use for any purpose other than as part of the recruitment process any information disclosed by the Company; and (d) that they shall be required to return to the company any documents shared with them and delete them from any remaining data storage the applicant possesses. optional
- This position is onsite in the studio location listed in the posting. Are you willing to work onsite in that location? optional
- Where did you learn about our open position? (Check all that apply) optional
- Do you have the legal legal right to live and work in the EU? optional
- Do you currently have the legal right to work in Canada? optional
Written answers (1)
- In the case of Other, Conference/Event or School/University, please provide more context of where you heard about the position. optional