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Experienced UE4/UE5 Programmer (Mexico/Remote)

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Summary

Gameplay programmer at game studio Play Magic (Mexico-based, remote-friendly) integrating gameplay systems in Unreal Engine 4/5 across projects, building tools for designers, profiling and optimizing performance, and fixing bugs with QA. Requires 2+ years in the games industry plus strong C++ and Blueprints skills.

  • Mexico or remote, fulltime

YOUR RESPONSIBILITIES

  • Integrating gameplay systems for various projects and games using provided engine and software available (Unreal 4/ Unreal 5)
  • Iterative collaboration with Game Designers to achieve high-quality results and proactively address issues.
  • Providing game designers with the tools and/or means necessary to integrate the game systems into levels, balance gameplay values to their liking, and so on.
  • Regularly profile integrated gameplay systems to avoid the excessive-performance cost and optimize it.
  • Documenting the development of features and systems in technical design documents outlining implementation approach.
  • Assist with integrating art and audio assets for relevant tasks.
  • Identify cause of reported bugs and issues and address them with QualityAssurance.
  • Prototyping of features and potential projects

REQUIRED QUALIFICATIONS 

  • 2+ years of work experience at a professional video game company
  • Strong problem-solving and analytical skills.
  • Work Experience with Unreal 4/ Unreal 5
  • Solid understanding and experience with C++ and Blueprints.
  • Experience with common software architectural patterns

BONUS QUALIFICATIONS

  • Experience with proprietary C++ in-house engines.
  • At least 1 shipped title released on consoles in a gameplay programming role.
  • Solid knowledge of development tools used for console game development.

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