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Ubisoft Montreal

Game Designer (Vehicles)

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Summary

Game Designer at Ubisoft Montreal designing vehicle systems, mechanics, and handling/physics tuning for a PvPvE sandbox multiplayer shooter built in Unreal Engine. Day to day: balancing vehicle parameters, building prototypes, designing vehicle combat/controls, and collaborating with cross-disciplinary teams.

#### Company Description Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable gameplay experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown! #### Job Description As a Game Designer (Vehicles) at Ubisoft Montreal, you will design the vehicle systems and mechanics of a multiplayer open-world shooter developed with Unreal Engine. The game combines player-versus-player and player-versus-environment (PvPvE) combat. You will tune vehicle behavior to deliver an immersive and smooth driving experience, while contributing to other aspects of the game's design. **What you will do** - Design **vehicle systems and features** that align with the game's direction - Adjust the **handling and physics** of vehicles, including the effect of different surfaces and terrains on driving - Balance **vehicle parameters in Unreal Engine** to achieve enjoyable and realistic driving - Design **vehicle modifications** whose parts influence driving - Design the **cameras, controls, and combat functions** related to vehicles - Develop **prototypes in Unreal Engine** and evaluate their results - Collaborate with **teams from different disciplines** to integrate features - Adapt your concepts to **technical and production constraints** and resolve issues that arise - Create and maintain the **design documentation** and improve features through iterations #### Qualifications **What you bring to the team** - Demonstrate **experience designing vehicles** integrated into a released game - Apply your knowledge of vehicle **handling, simulation, and balancing** - Use **Unreal Engine** to design and tune gameplay features - Bring, as an asset, experience with **Chaos Vehicles in Unreal Engine** - Demonstrate an interest in **multiplayer games** and vehicle mechanics - Communicate your ideas clearly **in writing and orally** - Show **critical thinking**, curiosity, resourcefulness, and a collaborative spirit - Know the **video game market** and care about the quality of gameplay experiences **What to send us** - Your CV highlighting your skills - Examples of your work, as files or links to your projects

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