Lead 3D Artist
Description
- Provide leadership and mentorship to the 3D art team, influencing visual standards and helping drive project decisions.
- Manage, coordinate, and support team members to ensure on-time delivery and high-quality results across all 3D asset creation.
- Manage external art partners to ensure high-quality assets that meet artistic, technical, and production requirements on time.
- Work from reference, 3D scan or concept art to model, sculpt, and texture realistic 3D assets.
- Create high-poly sculpts and bake them down to optimized, game-resolution models.
- Generate photorealistic textures using PBR workflows and tools.
- Prototype quick meshes to explore form and composition early in production.
- Collaborate with the world art and design teams to ensure assets fit gameplay and narrative needs.
- Independently manage workload and prioritize tasks to meet production goals.
- Optimize assets for performance, including collision and LODs, while adhering to technical constraints.
- Proficient in industry-standard 3D tools such as Blender, Maya, ZBrush, Substance Painter, etc.
- Experienced with PBR workflows and photorealistic asset creation.
- Familiar with integrating and cleaning scan data into production pipelines.
Salary range Starting from 60,000 SEK per month, rising to 85,000 with experience, plus bi-annual bonus, and perks.