Middle Game QA Engineer (PC Games)
Summary
Mid-level QA engineer testing PC game builds: runs functional, regression, smoke, and exploratory tests of gameplay, controls, UI, and performance; writes test cases and detailed bug reports, verifies fixes, and helps grow test automation. Requires 2+ years QA, PC gaming background, and Ukrainian citizenship; remote with occasional Kraków office visits.
Responsibilities
Functional, regression, smoke, and exploratory testing of PC game builds
Testing gameplay, controls, physics, UI/UX, performance, and stability
Creating and maintaining test cases, checklists, and test documentation
Writing clear bug reports with reproduction steps, logs, screenshots, and videos
Verifying fixes and ensuring quality before releases
Contributing to the implementation and growth of test automation
Requirements
Ukrainian citizenship
2+ years of QA experience
Experience testing PC games
You’re an active PC gamer with a good understanding of games
Experience playing and testing with gamepads
Upper-Intermediate English
Independence: the ability to set up the testing process yourself, prioritize, and see tasks through without constant supervision
Understanding of the software development lifecycle and testing types
Experience with bug trackers (Jira, YouTrack, or similar)
Strong attention to detail and the ability to describe issues clearly
Confident PC user with an understanding of hardware and basic system settings
Nice to Have
Test automation experience (Unreal Automation Framework, Gauntlet, Python, C#, or C++)
Experience with drones, quadcopters, FPV, or flight simulators, or a solid understanding of how they fly and are controlled
Experience testing with specialized controllers (e.g., drone radio transmitters)
Experience with version control systems (Perforce, Git)
Work Format
Remote. Candidates based in Kraków are a plus, as occasional office visits for work purposes may be needed
