Product Manager - Helix Jump
Summary
Product Manager for Helix Jump at Voodoo's new Live Studio: designing levels and game mechanics, running A/B tests, balancing difficulty curves, and analyzing player data to evolve the hypercasual hit into a stronger hybrid-casual live game, working closely with engineers and artists.
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Team
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You will join a new Live Studio focused on Helix Jump, one of Voodoo’s most iconic hypercasual hits.
Our ambition is to give Helix Jump a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.
You will be part of a small, lean, and ambitious team with high ownership and fast iteration.
Role
As a Product Manager, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
Develop and iterate on game mechanics and features that enhance the core gameplay loop
Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
Collaborate with engineers and artists to bring level designs and features to life
Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
Balance game difficulty curves to ensure appropriate challenge and retention across all levels
Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
Test and playtest levels and features to ensure quality and enjoyment
Contribute to the product roadmap and strategic direction
Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
Profile
2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
Understanding of player psychology and what drives engagement, retention, and satisfaction
Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
Benefits
Best-in-class compensation
Other benefits according to the country you reside
Skills
As published by ashby · 15 questions · 1 written answer
Basics
Full Name, Email, Resume, Location
Short answers (10)
- Phone
- Portfolio optional
- Github optional
- Behance optional
- Artstation optional
- Twitter optional
- Other optional
- What largest Live games have you worked on ?
- What are your salary expectations (annual gross salary + currency)?
Pick from a list (4)
- I consent to Voodoo using my data to process my application and make it available to our HR team and authorized partners as part of our recruitment process. I understand it will be by default retained for up to 2 years and that I can object and/or learn more about how my data is managed by clicking on the link below.
- Do you have experience as a Product Manager/Designer in the Mobile Game Industry?
- Are you fluent in English?
- Are you living in within a European Time Zone (+/- 3hrs with CET)?
Written answers (1)
- Additional information optional
