Remote Real-Time MMO Backend Engineer
Summary
Backend engineer at a London indie game studio scaling a cross-platform MMORPG on Google Kubernetes Engine, building real-time systems that handle thousands of players in one shared world. Core stack: Kubernetes, MongoDB/PostgreSQL/Kafka/Redis, Terraform/Helm. Remote with UK-hours overlap.
Spiderware, a London-based indie game studio, is hiring backend engineers to scale a cross-platform MMORPG backend built on Google Kubernetes Engine. You’ll work with the CTO on high-performance, real-time systems handling thousands of players in a single world.
Ideal candidates have hands-on Kubernetes in production, experience with MongoDB/PostgreSQL/Kafka/Redis, and strong IaC skills (Terraform/Helm). Remote role overlapping UK hours with contract-based terms.
