Senior Concept Artist
JD - Senior Concept Artist
Senior profile | Unity | Top-down game
About Us
Liquidnitro Games is India’s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios, and publishers worldwide – we offer world-class game development expertise to power creativity, growth, and profitability in their games.
What’s in it?
As Senior Concept Artist you develop and expand the visual language, under the Art Director’s vision, for a stylized top-down action roguelike for mobile (Unity) - characters, environments, props, UI, and key art - and translate the creative vision into production-ready concepts the whole team can build from. Our look is stylized and semi-realistic - expressive proportions and painterly surfaces, not photoreal - and must read instantly at gameplay camera distance. You will partner with the Art Director, Game Designers, and leads, produce target and marketing art, and raise the bar for every artist downstream of you.
Responsibilities
Responsibilities:
Create high-quality concept art - characters, environments, props, UI, and key art - for a Unity top-down game.
Explore and help define the visual language: shape, silhouette, colour, mood, and readability at top-down camera distances.
Produce production-ready concept packages: orthographic views, callouts, colour keys, material breakdowns, and scale references.
Ensure concepts are producible - beautiful art that the 3D/2D team can actually build efficiently within budget.
Provide paintovers, redlines, and clear direction to other artists; help converge exploration onto a locked target.
Partner with the Art Director, Game Design, and leads to shape look, feel, and world-building.
Build and curate reference libraries, mood boards, and style guides.
Deliver key art and marketing visuals when needed.
Follow the review process; give and receive feedback constructively; mentor junior concept artists.
Requirements
6-8+ years in game development as a concept artist, with at least 2 shipped game titles.
Proven ability to review others’ work and provide clear creative and technical direction - you have actively done this on shipped projects.
Outstanding fundamentals - drawing, anatomy, composition, colour, light, and perspective.
Strong grasp of appeal and readability from a top-down / isometric viewpoint.
Ability to work across multiple styles and faithfully nail a defined art direction.
Portfolio demonstrates stylized / semi-realistic character and environment design - able to define and hold a stylized art bar.
Expert in Photoshop and/or equivalent (Procreate, Krita).
Understanding of the concept-to-production handoff and what makes an asset producible in Unity.
Strong portfolio showing range, genuine production concepts (not only finished illustrations), and polish.
Excellent English communication and time-management skills.
Proactive, self-motivated, and receptive to feedback and direction.
Bonus
Experience concepting for mobile / top-down / isometric games.
3D skills (Blender / Maya / ZBrush) for quick blockouts and photobashing.
AI-assisted ideation used tastefully to speed up exploration.
Character-design and/or marketing key-art specialization.
Experience creating style guides and art documentation.
Experience mentoring junior concept artists.