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Ubisoft

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Senior Gameplay Animator - [March of Giants]

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Summary

Senior Gameplay Animator on the March of Giants MOBA team at Ubisoft Montreal, owning the full gameplay animation pipeline: creating keyframe gameplay and cinematic animations, integrating them into the character/ability system in-engine, playtesting, and owning final animation quality. Core tools: Maya and Unreal Engine with Blueprints.

As a Senior Gameplay Animator on March of Giants at Ubisoft Montreal, you own the full gameplay animation process, from shaping memorable character performances to implementing and refining them directly within the game's ability system. You combine strong gameplay instincts with exceptional animation fundamentals, understanding how movement communicates both mechanics and personality. ‌You'll work alongside a passionate multidisciplinary team dedicated to pushing the boundaries of the MOBA genre.

What you’ll do:

  • Create keyframe gameplay and cinematic animations aligned with the visual direction and game design constraints;
  • Integrate your animations into the character system and validate functionality;
  • Plan and progress your tasks proactively;
  • Share constructive feedback with teammates;
  • Conduct playtests regularly;
  • Collaborate closely with other animators, designers, and programmers to deliver features on schedule and at expected quality;
  • Take ownership of the final quality of animated features delivered in the game.
  • Strong understanding of keyframe animation principles, game engines, production pipelines and constraints;
  • Proficiency with animation software (Maya);
  • Experience with Unreal Engine and Blueprints;
  • Excellent communication, multitasking, and problem-solving skills;
  • Experience with motion capture workflows.

What to send our way

  • A portfolio of your best work as well as your CV highlighting your education, experience and skills.

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