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Ubisoft Montreal

Open 71d

Senior Gameplay Animator (NPC) - Far Cry

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Summary

Leads NPC animation design and implementation for Ubisoft’s *Far Cry* franchise, crafting lifelike character movements and interactions using motion capture, rigging, and game engine tools like Maya and Unreal Engine.

#### Company description Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gameplay experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown! #### Position description As a **senior gameplay animator (NPC)** at Ubisoft Montréal, you will contribute to the creation, integration and validation of animation systems for non-player characters, whether allies or enemies. You will work in line with the vision of the animation direction, as well as the design constraints and technical requirements of the game engine. **What you will do:** - Design animation systems for a variety of NPC behaviors, including locomotion, 3D navigation, combat behaviors and hostage situations; - Process and improve **motion capture** data while taking into account the constraints of the game engine; - Export and integrate animations according to technical standards established in collaboration with **technical animators**, **designers** and **programmers**; - Test and adjust animation systems directly in the game to ensure their stability and quality; - Collaborate with the **animation**, **programming** and **design** teams to deliver features aligned with production goals; - Ensure the final quality of animated features integrated into the game. #### Qualifications - Solid experience in **gameplay animation for video games**; - Experience in **NPC animation** and in creating animation systems; - Mastery of **motion capture** data processing; - Knowledge of **MotionBuilder**; - Participation in a published **AAA game** is an asset; - Understanding of the technical constraints related to integration into a game engine; - Ability to collaborate in a multidisciplinary environment; - Attention to detail and a sense of visual quality; - Collaborative approach that fosters problem-solving and idea sharing. **What to send us** - Your **CV** highlighting your skills and experience. - A **portfolio** of your best animation work.
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