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Ubisoft Montreal

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Senior Gameplay Animator - Rainbow Six Siege

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#### Company description Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gameplay experiences, from Assassin's Creed to Rainbow Six, Just Dance and many more. We believe that diversity of perspectives moves both players and teams forward. If you are passionate about innovation and want to push the limits of entertainment, join our adventure and help us create the unknown! #### Job description As a **senior gameplay animator** on Rainbow Six Siege at Ubisoft Montreal, you will be responsible for creating the animations and animation systems for the main first-person view character, as well as the equivalent replication animations for the third-person view. **What you will do:** - Create **first-person view animations** aligned with the **visual language** defined by animation direction and the **game design** constraints; - Produce high-quality animations using **keyframe animation**, based on varied **video references**; - Process and enhance data from **motion capture**, used as the basis for certain animation systems; - Adjust animation data with **great precision**, taking into account the requirements of the **game engine**; - Export and integrate animations according to the **technical guidelines**, in collaboration with **technical direction**, **technical animation**, programming and design; - Test, analyze and revise the **animation systems directly in-game**; - Collaborate closely with **animators**, animation direction, programming and design to deliver work that meets the **quality and schedule objectives**; - Take responsibility for the **final in-game feel**, a key criterion for evaluating animation quality. #### Qualifications - Solid experience in **gameplay animation for video games**; - Proven expertise in **3C animation** and **first-person view (FPS) animation systems**; - Excellent command of **motion capture data processing**; - A **keen eye for detail** and high demands for visual quality; - A **collaborative and open approach**, favoring finding compromises on complex issues; - Ability to show **flexibility** and manage adjustments related to production; - A good understanding of the **technical constraints** related to integration into a game engine; - Comfort working in a **multidisciplinary** environment, while respecting artistic and technical visions; - Knowledge of **MotionBuilder** is considered an asset; - Participation in a **published AAA game** is a plus. **What to send us** - Your **CV** highlighting your skills and experience. - A **portfolio** of your best animation work, including links or relevant examples of first-person view work.
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