Senior VFX Artist
Summary
Senior VFX Artist at Liquidnitro Games (Hyderabad, on-site) creating real-time effects in Unity (VFX Graph/Shuriken) for a stylized mobile top-down action roguelike — combat/hit feedback, abilities, magic, environment and UI FX — while keeping effects readable and performant on mobile and mentoring junior artists.
About Us
Liquidnitro Games is India’s flagship live
services and game production company, founded by industry veterans with a
proven track record in producing massively successful games & live
services. For game companies, studios, and publishers worldwide – we offer
world-class game development expertise to power creativity, growth, and
profitability in their games.
What’s in
it?
As Senior VFX Artist you own the
real-time effects and game-feel of a stylized top-down action roguelike
for mobile (Unity) - hit feedback, abilities, magic, environment, and UI FX -
that make the game read clearly and feel powerful, all within a tight
performance budget. You will define the VFX language and help raise the effects
bar across the team. Combat is relentless - dozens of enemies and auto-firing
projectiles on screen at once - so readability under maximum particle load is
the job, and live ops adds a recurring cadence of skin and event VFX.
Responsibilities
Responsibilities:
• Create
real-time VFX for a Unity top-down game: combat and hit feedback, abilities,
magic, environmental, and UI effects.
• Own
the VFX language - the readability of gameplay-critical effects (telegraphs,
AOE, status) at top-down distance.
• Balance spectacle against
performance; VFX is often the single largest GPU cost, especially on mobile.
• Author
effects in Unity (VFX Graph / Shuriken), including shaders, flipbooks, meshes,
and trails.
• Partner
with Design, Animation, and Audio so every ability reads as a cross-discipline
composition.
• Define
per-faction / per-ability VFX language and build reusable systems and
libraries.
• Optimize and profile effects on
target hardware; keep full-screen combat readable and within budget.
• Follow
the review process; mentor junior VFX artists; troubleshoot art and tech
issues.
Requirements
• 8-10+
years in game development in real-time VFX, with at least 4 shipped game titles
on Unity.
• Proven
ability to review VFX work and hold the effects quality bar - clear creative
and technical feedback, demonstrated on shipped projects..
• Expert
in Unity VFX (VFX Graph and/or Shuriken), shaders, and real-time effect
authoring.
• Strong sense of timing, game-feel,
and readability; a real understanding of combat feedback.
• Deep
performance and optimization skills for mobile (fill-rate, overdraw, particle
budgets).
• Good art fundamentals - motion,
colour, shape, and light.
• Experience
with top-down / isometric readability challenges is a plus.
• Excellent
collaboration, communication, and time-management skills.
• Proactive,
self-motivated, and receptive to feedback and direction.
Bonus
• Experience
on action-roguelike / bullet heavy combat games..
• Houdini
or procedural VFX and simulation skills.
• Technical-art
crossover (custom shaders, tooling).
• AI-assisted
or procedural VFX workflows.
• Experience
mentoring or leading VFX artists.
• Experience
defining a VFX style guide for a project.