Summary
Create real-time environmental VFX (smoke, fire, explosions, snow, water) for Assassin's Creed Invictus at Ubisoft Montreal — designing particle systems and textures, integrating them into the game engine, and optimizing them for performance alongside creative, programming, and design teams.
#### Company description
Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
#### Job description
As a **special effects artist** at **Ubisoft Montreal**, you will create striking visual moments that enrich gameplay and enhance the experience of players. You will help bring immersive worlds to life through **environmental effects** such as smoke, fire, explosions, snow, water and other **real-time effects**.
In this role, you will combine creativity and technical skills to design, integrate and optimize high-quality **special effects** directly within the **game engine**. You will collaborate with several teams to ensure a consistent, high-performing and visually powerful experience.
**What you will do**
- Collaborate with the **creative direction** to understand the project vision and define priorities for **special effects**
- Create environmental effects using **particle systems** and original **textures**
- Work with the **programming** teams to assess needs and support the development of **tools**
- Design **special effects** that respect technical constraints while maintaining strong artistic impact
- Integrate special effects into the **game engine** and ensure their performance in **real time**
- Adjust and optimize effects based on the results of **playtesting**
- Fix technical issues related to **special effects** when necessary
- Adapt effects based on feedback from collaborating teams
- Take into account community feedback after launch when relevant
#### Qualifications
**What you bring to the team**
- Demonstrate skills in creating **real-time special effects** for **video games** or interactive media
- Master **3D production pipelines** including modeling, texturing, lighting or image processing
- Know **2D art** tools, compositing software, **3D** software and **game engines**
- Understand **artistic fundamentals** such as lighting, composition, proportion and color theory
- Apply basic **vector mathematics** to special effects
- Receive feedback and adjust your work accordingly
- Collaborate effectively with different teams
- Communicate clearly and pay attention to detail
- Use **procedural tools** or graphics rendering programs such as **shaders** is an asset
**What to send us**
- Your resume highlighting your relevant skills and experience
- A portfolio showcasing your best special effects along with an overview of your creation process