Technical Artist
Summary
Technical Artist at a mobile game studio, optimizing 2D assets, shaders, and VFX for Unity while collaborating with artists and engineers to improve performance and pipeline efficiency.
Technical Artist
🧩 Hitapps is a GameDev company specializing in Casual Games (Puzzle/Brain Teasers). We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section.
Our culture is built on transparency, we are results-oriented and respect the improvement.
Currently, we are seeking a skilled Technical Artist.
Your Role:
- Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets;
- Set up texture compression per platform, balancing quality / build size / RAM;
- Manage Asset Bundles, Addressables, and the resource build process;
- Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists;
- Shader animations and procedural effects: dissolve, distortion, SDF, material tweening;
- Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets;
- Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles;
- Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators;
- Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa;
- Write and maintain technical documentation for pipelines and tools;
- Debug and resolve technical issues at the intersection of art and code.
- Minimum 3 years of experience in mobile gaming projects;
- Understanding of Data Oriented Design Principles as a plus;
- Experience optimizing games for mobile platforms;
- Understanding of client-server interaction;
- Proficient in C# and ShaderLab/HLSL;
- Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX;
- Experience designing and maintaining shader/material systems at scale for a full project;
- Attention to detail and systems-level thinking;
- Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance.
💳 Competitive compensation;
🏝 100% recovering for vacations, sick leaves;
🚀 12 additional paid day offs per year;
🏆 Budget for personal education, language courses & sports activities;
🌍 Conference attendance: you can join top industry events;
🤝 Zero bureaucracy and a supportive, transparent culture.
Let’s create hits together!