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Ubisoft Montreal

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Technical Artist UI (March of Giants)

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Summary

A UI Technical Artist on the March of Giants team at Ubisoft Montréal, integrating menus and navigation flows in Unreal Engine using UMG and Blueprint — building widgets and menu animations while optimizing UI materials, shaders, textures, and CPU/memory performance alongside UX, art, and engineering teams.

#### Company Description Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown! #### Job Description As a UI Technical Artist at Ubisoft Montréal, you will contribute to the integration and implementation of the game's interfaces and navigation flow in the Unreal game engine. You will transform user interface mockups into functional, high-performing and visually consistent interfaces, while respecting the project's technical constraints and collaborating closely with the user experience, UI art and UI engineering teams. **What you will do** - Integrate **menus** and **game navigation flow** systems in **Unreal** using **UMG** and **Blueprint** - Break down **UI** mockups into reusable "**widgets**", interface structures and logic - Implement **menu animations** and interactive behaviors - Optimize **UI** performance related to the **CPU**, **memory**, **textures** and **materials** - Collaborate with the **user experience**, **UI art** and **UI engineering** teams to ensure seamless integration - Create and adjust **UI materials** and **shaders** to improve visual quality - Manage and optimize **UI textures** and graphic assets - Diagnose and fix problems related to **UI** integration in **Blueprint** and **UMG** - Ensure visual consistency of menus and **game navigation flow** interfaces - Contribute to resolving technical constraints related to interface integration #### Qualifications **What you bring to the team** - Excellent command of **Unreal**, including **UMG**, **Blueprint** and UI integration workflows - Knowledge of **UI shaders** and **materials** - Good understanding of **UI textures**, their formats, optimization and memory management - Ability to balance visual quality and technical performance - Technical, problem-solving mindset - Effective collaboration with multidisciplinary teams - Clear communication of technical constraints related to UI integration - Ability to adapt to production needs and technical challenges **What to send us** - Your resume highlighting your skills - Portfolio or projects relevant to the role
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