Summary
Create real-time environmental VFX (smoke, fire, explosions, snow, water) for Assassin's Creed Invictus at Ubisoft Montreal — designing particle systems and textures, integrating them into the game engine, and optimizing them for performance alongside creative, programming, and design teams.
#### Company Description
Ubisoft is a world-leading video game company with teams across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
#### Job Description
As a **VFX Artist** at **Ubisoft Montreal**, you will create striking visual moments that enrich gameplay and enhance the player experience. You will help bring immersive worlds to life through **environmental effects** such as smoke, fire, explosions, snow, water, and other **real-time effects**.
In this role, you will combine creativity and technical skills to design, integrate, and optimize high-quality **special effects** directly into the **game engine**. You will collaborate with multiple teams to ensure a consistent, high-performance, and visually strong experience.
**What you will do**
- Collaborate with the **creative direction** to understand the project vision and define **VFX** priorities
- Create environmental effects using **particle systems** and original **textures**
- Work with **programming** teams to assess needs and support the development of **tools**
- Design **special effects** that respect technical constraints while maintaining a strong artistic impact
- Integrate special effects into the **game engine** and ensure their performance in **real-time**
- Adjust and optimize effects based on **playtest** results
- Fix technical issues related to **special effects** when necessary
- Adapt effects based on feedback from collaborating teams
- Consider community feedback after launch when relevant
#### Qualifications
**What you bring to the team**
- Demonstrated skills in creating **real-time special effects** for **video games** or interactive media
- Mastery of **3D production pipelines** including modeling, texturing, lighting, or image processing
- Knowledge of **2D art** tools, compositing software, **3D** software, and **game engines**
- Understanding of **artistic fundamentals** such as lighting, composition, proportion, and color theory
- Ability to apply basic **vector mathematics** to special effects
- Ability to receive feedback and adjust your work accordingly
- Ability to collaborate effectively with different teams
- Clear communication skills and attention to detail
- Experience using **procedural tools** or graphic rendering programs such as **shaders** is an asset
**What to send us**
- Your resume highlighting your relevant skills and experience
- A portfolio showcasing your best special effects as well as an overview of your creative process