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Ubisoft Montreal

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VFX Artist (Assassin's Creed Invictus)

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Summary

Create real-time environmental visual effects (smoke, fire, explosions, snow, water) for Assassin's Creed Invictus at Ubisoft Montréal. Day to day: design particle-based effects, integrate and optimize them in the game engine for real-time performance, and collaborate with creative, programming, and cross-functional teams, using VFX, shader, and 2D/3D art tooling.

#### Company Description #### Job Description As a **VFX Artist** at **Ubisoft** **Montréal**, you will create impactful visual moments that enrich gameplay and elevate the player experience. You will help bring immersive worlds to life through **environmental effects** such as smoke, fire, explosions, snow, water, and other **real-time visual effects**. In this role, you will combine creativity and technical expertise to design, integrate, and optimize high-quality **visual effects** directly in the **game engine**. You will collaborate with multiple teams to deliver a cohesive, performant, and visually engaging experience. **What you’ll do** - Collaborate with **creative direction** to understand the project vision and define **visual effects** priorities - Create environmental effects using **particle systems** and original **textures** - Partner with **programming teams** to assess needs and support **tool development** - Design **visual effects** that respect technical constraints while maintaining strong artistic impact - Integrate visual effects into the **game engine** and ensure **real-time performance** - Refine and optimize effects based on **playtest** results - Troubleshoot technical issues related to **visual effects** when needed - Adjust effects based on feedback from collaborating teams - Consider **community feedback** post-launch when relevant #### Qualifications **What you bring to the team** - Demonstrate skills in creating **real-time visual effects** for games or interactive media - Understand **3D production pipelines** including modeling, texturing, lighting, or image processing - Know **2D art tools**, **compositing software**, **3D software**, and **game engines** - Understand **art fundamentals** such as lighting, composition, proportion, and color theory - Apply **vector mathematics** to visual effects work - Receive feedback and adapt your work accordingly - Collaborate effectively with **cross-functional teams** - Communicate clearly and maintain strong attention to detail - Use **procedural tools** or **shader workflows**, considered an asset **What to send our way** - Your CV highlighting relevant skills and experiences - A portfolio showcasing your strongest visual effects along with insight into your creative process

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